Cooler Master V8 GTS Review

Cooler Master V8 GTS Review

Up Close:  Stripped

Although there are no instructions on how to take the V8 GTS apart it’s an easy enough job (Man card upgraded).  Two hex bolts on the top of the unit at either end release the large central section, with two bolts on either side of the unit releasing the smaller fan shrouds and fans via a bolt though mechanism.  The image below right shows the underside of the central section along with the mounting points for the upper red LEDs and their connection cable. 

Cooler Master V8 GTS Review     Cooler Master V8 GTS Review

 

With the fans and the plastic fascia removed we get a much better view of the body of the heatsink.  It  comprises of three separate fin stacks, the central and largest measuring 40mm across and the outer ones just 25mm across.  The 2x140mm fans are sandwiched between each of the outer and the inner stack creating a sort of 3 way push/pull set up

Cooler Master V8 GTS Review     Cooler Master V8 GTS Review

 

The eight 6mm heatpipes are split between the outer and central fin stacks.  The main central fin stack is fed by four of the pipes, running as they do quite close to the edges of the stack.  The other four pipes feed the outer stacks, with two pipes each, passing first vertically up to the stacks and then horizontally within so as to pass over each other from opposite directions.  As with the central stack, the pipes are positioned quite close to the edge of the stack.

Cooler Master V8 GTS Review     Cooler Master V8 GTS Review

Uh-oh! It looks like you're using an ad blocker.

OC3D relies on ads to provide free content and sustain our operations. By white listing us on your ad blocker, you help support us and ensure we can continue offering valuable content without any cost to you. We only run our own hand picked ads from Industry brands like MSI, BeQuiet, Sapphire and PC-Specialist - meaning they are all relevent to the content you are reading.

We truly appreciate your understanding and support. Thank you for considering whitelisting OC3D