3DMARK Time Spy – A quick Look at Asynchronous Compute

3DMARK Time Spy - A quick Look at Async Compute

3DMARK Time Spy – A quick Look at Asynchronous Compute

 

 

3DMARK Time Spy has recently been released and includes an option to enable/disable Asynchronous Compute, a feature that the DirectX 12 API offers that allows compatible GPUs to offer increased performance by enabling GPUs to better access any unused GPU horsepower when under load. 

This feature has allowed AMD to offer increased GPU performance in most games when using the DirectX 12 API, often allowing them to offer greater GPU performance than their Nvidia counterparts when comparing GPUs from the same price range. 

The full version of 3DMARK Time Spy allows users to enable or disable Asynchronous Compute when running the benchmark, giving us our first look at the exact performance gains that this new feature gives certain GPUs.

 

Asynchronous Compute On VS OFF

We can see below that on Nvidia 900 series GTX GPUs that Asynchronous Compute offers no real performance changes, with both the Nvidia GTX 980Ti and 960 having their scores change by under 50 points in this new benchmark, making the difference a mere margin of error. Sadly we had no Pascal GPUs on hand to test, but we are working on acquiring more GPUs to test in upcoming games. 

We can see on AMD GPU that Asynchronous Compute gives us some huge performance gains, with the R9 Fury X giving us around 650 extra points in this benchmark, which is around 14.5% performance gains. The R9 380 has a 11.25% performance gain with its GPU score increasing from 2365 to 2629. 

  3DMARK Time Spy - A quick Look at Async Compute   

We can see here that Asynchronous Compute does offer huge increases in GPU performance, exceeding 10% in both GPUs that we have tested. 

Asynchronous Compute will be a must have for game developers to implement into their upcoming titles, giving gamers the additional GPU performance and higher framerates that they crave and giving developers the additional GPU performance that may allow them to implement more advanced graphics or decreased PC system requirements for systems with compatible GPUs. 

 

You can join the discussion on 3DMARK Time Spy and Asynchronous Compute on the OC3D Forums. 

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