Ashes of the Singularity Beta Phase 2 DirectX 12 Performance Review

1440p testing with the GTX 980Ti and R9 Fury X

Ashes of the Singularity Beta Phase 2 DirectX 12 Performance Review

1440p testing with the GTX 980Ti and R9 Fury X

 

Moving up to 1440p we can see that the results are very similar to what we had when gaming at 1080p, with DirectX 12 offering huge advantages to AMD while Nvidia simply does not gain anything from the new API. 

AMD's gains can be explained by Asynchronous Compute and AMD having a poorer implementation of DX11 than Nvidia in this title, but is is very surprising to see that DirectX 12 doesn't really bring anything to the table for Nvidia. 

 

Ashes of the Singularity Beta Phase 2 DirectX 12 Performance Review

 

With DirectX 12 AMD's R9 Fury X is able to Beat Nvidia's GTX 980Ti in pretty all cases at 1440p, which is an amazing feat for AMD, really showing that AMD have been prepared for the release of DirectX 12 and have the hardware to back it up. 

  Ashes of the Singularity Beta Phase 2 DirectX 12 Performance Review

 

As we continue to move up the settings we continue to see the same trend, with AMD showing dominance with DirectX 12 and Nvidia struggling to maintain an average as high as AMD. Now at 1440p Nvidia are now even struggling to keep up with AMD in the heavy batch loads, which is where they had a huge advantage against AMD in DirectX 11.  

  Ashes of the Singularity Beta Phase 2 DirectX 12 Performance Review

 

At Extreme settings at 1440p we see huge gains for AMD, with the Average framerate getting a staggering 24% performance gain and the heavy batches average getting an even more impressive 43% gain. 

The gains AMD receive here is amazing and much higher than we had aver expected from DirectX 12, showing exactly how hard AMD have been working on the new graphical APIs and their mastery of them. This makes me very excited for upcoming DirectX 12 titles like Hitman, just because I would love to see how these gains in benchmark performance translate to fully released games. 

  Ashes of the Singularity Beta Phase 2 DirectX 12 Performance Review

 

At 1440p crazy settings the performance gains for AMD take a dramatic decline, though it still offers gains for AMD. At this resolution and settings we are using the full 4GB frame buffer on the AMD R9 Fury X, which is likely the reason why we did not see the same amazing gains that we had at 1440p Extreme settings. These settings seem to be the edge of what AMD can handle right now, but here the Fury X still manages to outperform the GTX 980Ti.  

  Ashes of the Singularity Beta Phase 2 DirectX 12 Performance Review  

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Most Recent Comments

24-02-2016, 19:03:03

NeverBackDown
I don't think you mentioned this in the article(read it all but might have missed it), but AMD has the Async Compute feature not only in there drivers but on a hardware level as well which is why they gain so much, whereas Nvidia have neither atm.

Personally I think the Mantle development was invaluable to AMD. Not only on the software side but the hardware side as well, allowing them to think ahead and put in features like there advanced queue scehduler's in there GPUs even though it wasn't being used until now. Luckily it worked out for them in the end.Quote

25-02-2016, 17:25:44

knight 2_6
I think there may have been some other problem with the 4k Standard setting results. I've seen 2 other articles showing the Fury X averaging 55 fps at 4k high quality settings, beating the 980Ti by nearly 10 fps. I noticed it first when I compared the results here with an AnandTech article. I then poked around a bit to see if anyone else reported similar results to the AnandTech article. I found 2 other articles that also had the Fury X beating the 980 Ti results by 10 fps or more. Maybe there was a software bug that was holding the Fury X back during the last 4k runs, but the 14 fps results definitely seem to be an exception to the performance others have reported.Quote

25-02-2016, 17:47:56

Kushiro
That ship.. So adorable.Quote
Reply
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