Quantum Break PC Performance Review

The Universal Windows Program (UWP)

Quantum Break PC Performance Review

The Universal Windows Program (UWP)

 

As I said in the introduction the Universal Windows Platform presents us with a wide range of new and unique issues, most of which can be explained by one simple statement, that Microsoft has taken away a lot choice from PC gamers.  

While the core principles behind UWP are solid, the platform itself is unfinished and does not provide PC gamers with a better experience, instead leaving us with many key PC gaming options unavailable that many critics would say makes the system broken by design.

  

Quantum Break PC Performance Review  

Forcing games to run in a borderless Windows mode does give one key advantage, that it allows users to quickly and easily Alt-Tab out of a game and onto the Windows Desktop, but because it runs in this mode it does result in a drop in game performance, which is why most PC gamers choose to play their games in an Exclusive Fullscreen mode. 

V-Sync options are something that almost every modern game has, allowing users to choose if they want to use the anti-tearing/framerate limiting technology.  Right now all UWP apps have V-Sync forced on, resulting in a lack of tearing but also in the inability for UWP apps to run when using both G-Sync and V-Sync technologies, resulting in complaints a lot of PC gamers by both removing choices and making their G-Sync and FreeSync monitors useless.   

Right now SLI or Crossfire is also not supported, meaning that those with Multi-GPU configurations will not be able to use the power of their multiple GPUs to support a higher framerate in-game, again meaning that users will be unable to use their system to it's fullest potential.

When it comes to benchmarking a game UWP makes things almost impossible, as traditional tools that are used to benchmark games simply do not work on these apps. Thankfully Intel has managed to come to the rescue and has released their PresentMon FPS monitoring tool on GitHub, providing the industry with a tool that can be used to monitor the performance of UWP applications.  

Sadly PresentMon is fairly difficult to use, especially since you currently have to compile the code yourself and that you need to be experienced with the Windows Command line in order to use it properly. Hopefully more user-friendly tools will become available to use in the future, but right now PresentMon is the only tool available to get any performance data for UWP games.   

 

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Most Recent Comments

07-04-2016, 13:54:34

AngryGoldfish
For every GTA V, Shadow of Mordor, and Mad Max, with great gameplay, limited bugs and superb performance scaling, there is a Syndicate, Quantum Break, and Gears of War.Quote

07-04-2016, 16:36:19

Mysterae
Nice write up.

I'm convinced this is a game with a couple of purposes. Firstly, to get Xbone users to try it on their computers as well, to either convince them that PC's are crap or to show them what's better on the PC. They failed at the latter.
Secondly, it's an experiment with UWP on the masses, to see if we will swallow this ****.


You have an important typo on the third page that gave me a glimmer of hope, but alas it's not true - ".. which is a shame since this game has now SLI or Crossfire support".Quote

08-04-2016, 06:10:35

WYP
Quote:
Originally Posted by Mysterae View Post
Nice write up.

I'm convinced this is a game with a couple of purposes. Firstly, to get Xbone users to try it on their computers as well, to either convince them that PC's are crap or to show them what's better on the PC. They failed at the latter.
Secondly, it's an experiment with UWP on the masses, to see if we will swallow this ****.


You have an important typo on the third page that gave me a glimmer of hope, but alas it's not true - ".. which is a shame since this game has now SLI or Crossfire support".
Typo fixed, thanks for the spot.

A lot of extra work went into this one, especially when it came to getting benchmarking data. I like the idea of percentile based framerate data, which is something that I will be looking more into for the future.Quote

08-04-2016, 07:00:39

SimplexPL
Quote:
While there has been a lot of talk on the internet about the "terrible" PC performance of Quantum Break I can say that these reports have been exaggerated
(...)
Sadly on my system I was unable to get the game to run at a solid 60FPS, regardless of the GPU that I used (...) which is a very strange prospect given that I was playing Quantum Break from an SSD on a system with an overclocked i7 6700K CPU and 16GB of 3200MHz DDR4 memory.
So you were unable to run at solid 60fps at 1080p (which is effectively 720p if NeoGAF is to be believed) at lowest settings on "overclocked i7 6700K CPU and 16GB of 3200MHz DDR4 memory" and a 980Ti/Fury, yet reports that the game runs terribly are "exaggerated"?
This game runs terribly, period.

Not being able to sustain 60fps at the lowest graphical settings at 1080p (reprojected 720p) on a fastest possible CPU, memory and GPU means, that the talk on the internet about the "terrible" PC performance is accurate, not exaggerated. What is the last AAA game that run that badly?Quote

08-04-2016, 10:05:08

Primey
What a bloody mess of a gameQuote
Reply
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