Valve will have “far fewer” Index VR headsets ready for Half-Life Alyx launch than predicted

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Valve will have “far fewer” Index VR headsets ready for Half-Life Alyx launch than predicted

After the reveal f Half-Life Alyx, demand for Valve’s high-end Index VR headset shot through the roof, highlighting the impact of the so-called “AAA VR game” on headset demand. Since then, Valve’s VR headset has mostly remained out of stock, with all new stockings of the headset quickly flying selling out fast.

Now, Valve has confirmed that the global Coronavirus health crisis has impacted the production schedules of Valve’s Index headset, lowering the number of Index headsets which will be available for sale before Half-Life Alyx’s March 23rd launch. Valve expects its Index shipments to be impacted for the next few months, limiting the company’s ability to ship its VR headsets to gamers. 

While Half-Life Alyx will be playable on competing VR headsets like HTC’s Cosmos and Oculus’ Rift series of headsets, Valve has confirmed that some of the game’s optional interactions will only be available in its advanced Index controllers. Below is an official statement which was released to UploadVR by Valve.  
   
   


   With Half-Life: Alyx coming March 23rd, we are working hard to meet demand for the Valve Index and want to reassure everyone that Index systems will be available for purchase prior to the game’s launch. However, the global Coronavirus health crisis has impacted our production schedules so we will have far fewer units for sale during the coming months compared to the volumes we originally planned. Our entire team is working hard right now to maximize availability. To receive a notification as soon as the Valve Index is back in stock, please visit Steam and click “Notify Me.”

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Valve’s Half-Life Alyx will be released on March 23rd through Valve’ Steam platform. Owners of Valve’s Index VR hardware will receive a free copy of the game on launch day. 

You can join the discussion on Valve’s Index VR headset production being affected by Coronavirus on the OC3D Forums

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