Intel launches Precompiled Shader Delivery with its ARC GPUs
Intel launches its Precompiled Shader Beta for ARC graphics cards
With its Intel Graphics Driver 32.0.101.8626 for ARC graphics cards, Intel has launched its Precompiled Shader Distribution Beta. With this beta, users of ARC B-series (Battlemage) GPUs and Intel Core Ultra 3-series and 2-series CPUs with built-in ARC GPUs can benefit from precompiled shaders in supported games.
Thanks t precompiled shaders, initial loading times for supported games are much faster. This is because gamers will not need to compile their game’s shaders during runtime. Furthermore, this may prevent shader compilation stutters in some instances.
For Intel’s ARC B580 graphics card, Intel reports more than 2x faster loading times on average. In extreme cases, like God of War Ragnarok, loading times are 21x faster. With pre-compiled shaders, gamers can get into their games much faster.
Intel’s Shader Distribution Service currently supports the following games:
- Black Myth: Wukong
- Borderlands 4
- Call of Duty: Black Ops 6
- Call of Duty: Black Ops 7
- Cyberpunk 2077
- God of War Ragnarök
- Gotham Knights
- Hogwarts Legacy
- NBA 2K26
- Starfield
- S.T.A.L.K.E.R. 2: Heart of Chornobyl
- The Elder Scrolls IV: Oblivion Remastered
- The Outer Worlds 2
For Intel Core Ultra X9 388H CPUs with ARC B390 graphics, Intel also reported average initial loading times that were more than 2x faster. For God of War Ragnarok, initial loading times are 37x faster.
The largest average gains are seen with Intel’s Core Ultra 9 288V CPU with ARC 140V graphics. With this CPU, Intel notes 3x faster initial loading times on average.
Microsoft Advanced Shader Delivery support is coming
Intel has noted that it is working with Microsoft on its Advanced Shader Delivery feature, which will launch later this year. Together, these services will support a broad range of games across multiple storefronts. That means less stutter and faster loading times for a large number of games.
Intel Precompiled Shaders is custom built and run by Intel. We are also working with Microsoft’s on launching Advanced Shader Delivery later this year. Together, both services will provide users of supported Arc GPUs with more game and game store coverage of technologies that reduce waiting times and in-game stutters due to shader compilation.
– Intel
You can join the discussion on Intel’s Precompiled Shader Delivery feature on the OC3D Forums.



