AMD launches its FSR SDK 2.2 with upgraded upscaling and Ray Regeneration

AMD launches its improved FSR SDK with FSR 4.1 upscaling and Ray Regeneration version 1.1

AMD has officially released its FSR SDK 2.2, adding support for its newest versions of FSR ML Upscaling and Ray Regeneration. With this update, FSR 4 is upgraded to FSR 4.1, and Ray Regeneration 1.0 is updated to 1.1, enabling image quality improvements.

With Ray Regeneration 1.1, AMD has noted both quality and memory improvements for the feature. Additionally, developers will have access to new Debug modes. The impact of this feature can now be seen in Pearl Abyss’ Crimson Desert, which launched last week. With this update, ray regeneration delivers stronger visual results and uses fewer memory resources.

The FSR Ray Regeneration 1.1 update includes quality and memory improvements, and the addition of debug view modes. You can see an example of FSR Ray Regeneration 1.1 in the screenshots below from Crimson Desert by Pearl Abyss, the first game to integrate this latest version of Ray Regeneration.

– AMD

With FSR 4.1, AMD promises enhanced image quality. This is especially true when games are in motion. AMD has also stated that this update improved FSR’s Ultra Quality mode and dynamic Resolution Scaling (DRS) modes. Below, we can see how Crimson Desert’s image quality changes with FSR upscaling 4.1.

The FSR Upscaling 4.1 update brings enhanced image quality, especially while in-motion, thanks to improvements from an update to inference resulting in a sharper image. The update also improves ultra-performance and dynamic resolution scaling (DRS) modes. You can see an example of the v4.1 improvements below in the recently released Crimson Desert by Pearl Abyss.

– AMD

AMD’s FSR Radiance Caching remains at version 0.9.0 and in a “technical preview” state. AMD has not unveiled when it plans to release this technology officially, or what games will support it.

AMD’s FSR SDK 2.2 is available to developers here. Note that AMD plans to update its Unreal Engine 5 FSR plugin soon to deliver FSR 4.1 upscaling.

You can join the discussion on AMD’s FSR 2.2 SDK on the OC3D Forums.

Mark Campbell

Mark Campbell

A Northern Irish father, husband, and techie that works to turn tea and coffee into articles when he isn’t painting his extensive minis collection or using things to make other things.

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