007 First Light promises boosted performance on all platforms
Expect lower memory use and boosted overall performance with 007 First Light’s newest PC update
IO Interactive has released game update 1.0.4 for 007 First Light, promising gamers “performance optimisations” and a batch of fixes and quality-of-life improvements.
One of this update’s main improvements is the game’s memory optimisations. These changes have been made to boost First Light’s overall PC performance, and to reduce the risk of “out-of-memory” crashes. Changes have also been made to reduce the size of game updates on the Microsoft Store, which were previously much later than updates for the game on other platforms.
Users of DLSS will be glad to know that a bug has been addressed that caused incorrect upscaling settings to be used. This bug impacted the visuals and performance of 007 First Light. Sadly, no changes have been made to the game’s FSR implimentation, which means that FSR 4 remains unavailable to AMD GPU users.
Full release notes for update 1.0.4 are available below.
You can join the discussion on 007 First Light’s 1.0.4 update on the OC3D Forums.
Game Update 1.0.4 Patch Notes
Dear 007 First Light community,
Today we deliver an additional batch of fixes and quality of life improvements to the title, informed by your feedback and ongoing support for 007 First Light. Please find the details surrounding our Game Update 1.0.4 included below – and as always, follow our social channels to stay up to date.
Game Client Version: 1.0.4
Microsoft PC Game Update Size
– Addressed the issue of game updates for Microsoft PC being significantly larger in size in comparison to other platforms.
Performance Optimizations
– A range of memory optimizations was introduced to improve the game’s overall performance and significantly reduce the risk of out-of-memory crashes.
Startup Profile Data Crash
– Fixed a crash that could occur when launching the game due to profile data loading issues.
Corrupted Save Data Crash (PC)
– Fixed a crash that could occur when loading or starting the game with corrupted save data, which could also result in the game crashing repeatedly on startup and prevent access to the game.
“Against the Odds” Intro Cinematic Crash
– Fixed a crash that could occur during the intro cinematic of “Against the Odds”.
“Flying Dark” Checkpoint Crash (PC)
– Fixed a crash that could occur during the “All the Time in the World”, when resuming the “Flying Dark” checkpoint after pausing the game and leaving it running in the background.
Out of Memory Crash (Xbox Series S)
– Fixed a rare out-of-memory crash that could occur during the transition cinematic between missions after extended play sessions.
TacSim Upgrade Purchase Crash (PlayStation 5 Pro)
– Fixed a crash that could occur when purchasing multiple gadget upgrades in Tactical Simulation.
GAMEPLAY
EULA Connection Loop (PlayStation 5)
– Fixed an issue on PlayStation 5 where the game could become stuck on a “Connecting” screen after accepting the EULA on first boot, requiring players to repeat the process.
Forced Locomotion Combat Blocker
– Fixed an issue during “The Past Never Dies” mission, where being shot could cause Bond to remain locked in locomotion.
“Against the Odds” Hostage Progression Blocker
– Fixed an issue in “Against the Odds” where luring a guard away from their default location could prevent the player from interacting with the hostages and progressing further.
Multiple Primary Weapons Save Corruption (PlayStation 5)
– Fixed an issue where players could carry more than one primary weapon, which could lead to save corruption and infinite loading when reloading checkpoints.
Photo Interaction Blocker– Fixed an issue in “The Past Never Dies” where interacting with photos at the same time as Greenway could make the item unreachable, preventing further progression.
Elevator Shaft Access Issue
– Fixed an issue where players could access the elevator shaft prematurely during one of the visits in QLab at MI6.
Q getting stuck
– Fixed an issue where Q could become stuck inside the environment after skipping a cinematic at MI6, preventing further progression.
“Knightfall” Out-of-Bounds Issue
– Fixed an issue where players could fall out of bounds during the “Escape the Penthouse” sequence of the “Knightfall” mission.
Stuck on Boat Blocker
– Fixed an issue in “Time to Die” where players could become stuck on a docked boat at the start of the mission.
Quarry Progression Blocker
– Fixed an issue where players could become stuck during the quarry sequence in “Time to Die”.
Watch Functionality Issue
– Fixed an issue occurring during “A New Home” where the Q-Watch would not generate supplies correctly as part of the Advanced Training sequence in Malta.
Gadget Delay Issue
– Fixed an issue where gadgets would activate with a delay after interacting with certain devices during “The Heart of the Matter”, with the delay potentially persisting across missions.
Challenge Unlock: “Bring a Fist to a Gunfight”
– Fixed an issue in the “For England” mission where the challenge could complete incorrectly when using firearms.
TacSim Challenge: “Iron It Out” (PC)
– Fixed an issue where the challenge would not unlock when completing the required objective in Tactical Simulation.
Cinematics & Animation
“Against the Odds” Cinematic Animation Pop
– Fixed an issue in “Against the Odds” where Bond’s animation could briefly snap out of position during a cinematic.
Greenway Animation Issue
– Fixed an issue in “The Past Never Dies” where Greenway could appear with incorrect arm positioning during dialogue scenes.
Missing / Clipping NPC Assets
– Fixed an issue where NPC clothing and body parts could disappear or clip when approaching crowded areas.
Malta Training Visual Issues
– Fixed an issue where Bond’s character model could display visual artifacts during training cinematics as part of “The Needle’s Eye”.
UI / UX & Online
Saving Icon Infinite Loop (Epic Games Store)
– Fixed an issue where the saving icon could remain on screen indefinitely during gameplay until the game was restarted.
Leaderboard Friends List (PlayStation 5 Pro)
– Fixed an issue where friends’ scores would not appear in Tactical Simulation leaderboards on PS5 Pro.
World Leaderboard Position Display Issue
– Fixed an issue where the player’s ranking on the world leaderboard could be displayed incorrectly.
Input Rebinding UI Delay (PC)
– Fixed an issue where updated control bindings would not be reflected in the HUD until reloading a checkpoint.
Achievements
“A Collector’s Habit” Unlock
– Fixed an issue where the achievement would not unlock after collecting all collectibles.
“A Legacy of Spycraft” Unlock
– Fixed an issue where the achievement would not unlock after collecting all legacy items.
“Casino Royale” Unlock
– Fixed an issue where the achievement would not unlock after collecting all playcards.
“Memento Vivere” Unlock
– Fixed an issue where the achievement would not unlock after collecting all mementos.
“For Your Eyes Only” Unlock
– Fixed an issue where the achievement would not unlock after collecting all intel items.
“The World Is Not Enough” Unlock
– Fixed an issue where the achievement would not unlock after collecting all postcards.
Performance & Stability
PC Performance (GPU)
– Fixed an issue where some PCs could default to a low-power graphics card, resulting in poor performance.
DLSS Upscaling
– Fixed an issue where the game could launch with incorrect upscaling settings, impacting visual performance.
Ragdoll Memory Handling
– Improved memory handling for character physics systems to prevent excessive memory usage over time.
PlayStation 5 Memory Allocation Optimization
-Optimized memory usage on PlayStation 5 to improve overall performance.
Content & Localization
Korean Localization Improvements
– Fixed an issue where certain gameplay terms were mistranslated, improving clarity during interactions and we also fixed an issue where a speaker label in a cinematic was incorrectly translated.
Simplified Chinese Localization Improvements
– Fixed multiple translation issues affecting contextual accuracy.
“A Night Out” Dialogue Typo Fix
– Fixed a typo in English dialogue during “A Night Out” mission.
Other
IOI Account Rewards (PlayStation 5)
– Fixed an issue where certain IOI Account rewards would not appear in-game after the code redemption.

