Khronos confirms that Vulkan’s Multi-GPU support will not be limited to Windows 10
Khronos confirms that Vulkan’s Multi-GPU support will not be limited to Windows 10
Some of the Khronos GDC presentations mentioned that for Vulkan multi-GPU functionality, Windows Display Driver Model (WDDM) must be in Linked Display Adapter (LDA) mode. That was not a very clear statement that has caused some confusion. And so it is worth clarifying that:
- 1. The use of WDDM is referring to the use of Vulkan multi-GPU functionality on Windows. On other OS, WDDM is not necessary to implement the Vulkan multi-GPU extension.
- 2. On Windows, the use of LDA mode can make implementing Vulkan multi-GPU functionality easier, and will probably be used by most implementations, but it is not strictly necessary.
- 3. If an implementation on Windows does decide to use LDA mode, it is NOT tied to Windows 10. LDA mode has been available on many versions of Windows, including Windows 7 and 8.X.
Khronos always strives to make its specifications as cross-platform as possible. Of course, what products ship on which OS is up to the implementers of each specification, but Khronos is already aware of vendor plans to ship multi-GPU functionality on platforms other than Windows 10, including Linux.
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To be clear Multi-GPU support is not tied to Windows but will be available across a range of operating systems, though support for Multi-GPU and which OS’ it runs on will be defined by game developers and their specific software implementations.Â
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You can join the discussion on Vulkan’s Multi-GPU support on the OC3D Forums.
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