XCOM 2 Patch Includes bug fixes and performance improvements

XCOM 2 Patch Includes bug fixes and performance improvements

XCOM 2 Patch Includes bug fixes and performance improvements

 

The newest patch for XCOM 2 adds several fixes for the game and has removed 8x MSAA from the games default Max settings for better game performance. 

The developers have promised to continue to patch the game in the future and continue to fix issues and improve the performance of the game. 

 

       It is important to the team that we address the issues below as soon as possible so fans can get back to enjoying the game. Stay tuned for more information on future updates.

  XCOM 2 Patch Includes bug fixes and performance improvements

 

At launch the game did not perform very well on PC, with the games higher graphical settings simply not being worth the performance impact. 

One of the biggest changes to the game is to the game’s Maximum preset, which has removed 8xMSAA from the preset, giving a massive performance increase. This does increase the amount of aliasing in the game, but the option can still be enabled in the options menu. 

  

XCOM 2 – February 17 Patch Changelog:

  • – Player is unable to progress to scan in the Geoscape after completing the Resistance Communications research via Tutorial – This will fix previously affected saves.
  • – Unable to load saves with a Chryssalid Cocoon – This will fix the issue, and for previously affected saves.
  • – Adjustments were made to Texture Streaming to assist with periodic frame spikes.
  • – Using the preview voice button for a modded voice pack will no longer crash the game when in the armory.
  • – Removed 8x MSAA from default Max settings.
 
 
You can join the discussion on XCOM 2’s new patch on the OC3D Forums
 

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