3DMARK Port Royal, the First Dedicated Ray Tracing Benchmark, has Launched

3DMARK Port Royal, the First Dedicated Ray Tracing Benchmark, has Launched

3DMARK Port Royal, the First Dedicated Ray Tracing Benchmark, has Launched

UL Benchmarks has officially released 3DMARK Port Royal, the world’s first dedicated ray tracing benchmark, which utilises Microsoft’s DirectX Raytracing (DXR) API to deliver a standard of graphics that were previously impossible in real-time. 

3DMARK Port Royal is an add-on for UL Benchmark’s 3DMARK, costing £1.99 as an upgrade for existing owners or free to all new owners of 3DMARK. The benchmark is designed to run on DXR accelerated hardware like the Nvidia RTX series.

This benchmark makes use of DXR powered reflections, shadows and a variety of other raytraced effects, running in real-time at a resolution of 1440p. To develop this tool, UL Benchmarks has worked with AMD, Intel, Nvidia, and other leading technology companies, working closely with Microsoft to create a “first-class” DXR implementation.

While DXR acceleration is currently only available on Nvidia’s RTX series graphics cards, UL Benchmarks remains hopeful that more graphics cards will release with DirectX Raytracing support in 2019. 

In the video below, you will be able to see the benchmark in action, accurately simulating bounce lighting, real-time reflections, and ray-traced shadows.

 

3DMARK Port Royal Upgrades are available to purchase on the UL Benchmark website and on Steam.

– Update – Futuremark has confirmed that 3DMARK Port Royal will only “run on any graphics card with drivers that support DirectX Raytracing”, which means that it only works with Nvidia RTX graphics cards and their Titan V at the time of writing. 

 

    At the launch of Port Royal, the only graphics cards with drivers that support Microsoft DirectX Raytracing are the NVIDIA GeForce RTX series, Quadro RTX series, and the NVIDIA TITAN RTX and TITAN V. 

You can join the discussion on 3DMARK Port Royal’s release on the OC3D Forums

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