Patch 4 brings FSR 2.2 upscaling to Baldur’s Gate 3 and over 1,000 fixes

FSR 2 has finally arrived in Baldur’s Gate 3, delivering better upscaling for everyone

Patch 4 has arrived for Baldur’s Gate 3, and it has implemented over 1,000 fixes for the colossal RPG and had added a new graphics feature that PC gamers have requested since launch. Yes, Baldur’s Gate 3 now supports AMD’s FidelityFX Super Resolution (FSR 2) upscaler. Specifically, the game now supports FSR 2.2, one of the newest versions of AMD’s upscaling technology.

At launch, Baldur’s Gate 3 launched with support for FidelityFX Super Resolution 1.0, an upscaling solution that provided huge performance benefits but did not offer the same levels of image quality as other upscaling solutions. With FSR 2, PC players can achieve similar performance benefits to FSR 1.0, but achieve much higher levels of image quality. This is a huge win for PC gamers. This is especially true for those who are playing Baldur’s Gate 3 on handhelds like Valve’s Steam Deck of ASUS’ ROG Ally.

FSR 2 support was promised for Baldur’s Gate 3 ahead of the game’s PC launch. It is great to finally see the option on PC, though it is a shame that it took this long to implement the feature.

What about FSR 3? Why does Baldur’s Gate 3 support FSR 2 and not FSR 3?

AMD revealed FidelityFX Super Resolution 3 (FSR 3) back at Gamescom 2023. AMD’s FSR 3 technology adds Frame Generation support to the company’s FSR feature set. FSR 3 allows gamers to increase the smoothness of their games with generated frames.

While FSR 3 is available right now in some games, AMD has not released FSR 3 as a free and open-source technology on GPUopen. This means that game developers cannot freely add FSR 3 support to their games. Only AMD partnered developers have early access to the company’s FSR 3 technology, and right now Larain does not appear to be one of those partnered developers.

We should not expect to see FSR 3 come to Baldur’s Gate 3 until AMD open sources their technology. That said, Larain does not appear to be hugely interested in Frame Generation, as the company has not implemented DLSS 3 Frame Generation into Baldur’s Gate 3. Perhaps both FSR 3 and DLSS 3 will come to the game as part of future updates?

You can join the discussion on Baldur’s Gate 3’s patch 4 on the OC3D Forums.

Mark Campbell

Mark Campbell

A Northern Irish father, husband, and techie that works to turn tea and coffee into articles when he isn’t painting his extensive minis collection or using things to make other things.

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