Ubisoft releases PC system requirements for Avatar Frontiers of Pandora – FSR 3, DLSS and XeSS support confirmed
Avatar: Frontiers of Pandora has DLSS and XeSS support despite AMD sponsorship
Ubisoft has released detailed PC system requirements for Avatar: Frontiers of Pandora, confirming that the game will launch with support for FSR 3, DLSS, and XeSS on PC.
Avatar: Frontiers of Pandora is one of Ubisoft’s first current-generation only titles, launching on PC, Xbox Series X/S, and PlayStation 5 on December 7th. The game will support ray traced global illumination, reflections, and shadows on PC. On top of that, the game will support ultra-wide displays and multi-monitor setups at launch and feature a dedicated benchmarking tool.
On PC, Avatar will feature an extensive set of graphical options. These options will allow the game to deliver visuals that are superior than the game’s console versions. While DLSS support has been confirmed for the game, DLSS Frame Generation and Ray Reconstruction support have not been. With FSR 3, Frontiers of Pandora will support AMD’s FidelityFX Super Resolution and Frame Generation technologies.
Avatar: Frontiers of Pandora will only be available on PC through Ubisoft Connect. At launch, the game will not be available on Steam or the Epic Games Store.
Ubisoft have released detailed PC hardware requirements for Avatar: Frontiers of Pandora. This includes hardware specifications for 1080p 30 FPS, 1080p 60 FPS, 1440p 60 FPS, and 4K 60 FPS. All of these hardware recommendations are based on hardware performance with FSR 2 upscaling enabled.
Ubisoft has confirmed that they have been working to deliver the smoothest PC gaming experience possible, working to lower latencies and to allow Frontiers of Pandora to make effective use of todayâs high core count processors. The game is launching on December 7th, and will be available on PC through Ubisoft Connect.
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