Microsoft has reworked Xbox Scorpio’s specifications

Microsoft has reworked Xbox Scorpio's specifications

Microsoft has reworked Xbox Scorpio’s specifications

 
Microsoft’s Mike Ybarra has announced that the company has reworked Xbox Scorpio’s specifications and allowed the console to use an additional 1GB of RAM in games. 

Before now the Scorpio was said to be able to use a total of 8GB of RAM for games and 4 GB of RAM for the console’s OS, but now this has been reworked to allow the console to use 9GB of RAM in games, leaving only 3GB of RAM for the console’s OS and vital functions. 

 
This means that the Xbox One and Scorpio will both have 3GB of RAM that is dedicated to OS functions, which is a strange decision given Project Scorpio’s need to display a 4K UI, which Microsoft previously used as a justification for using 4GB of RAM for the Xbox One’s OS.

Below is an updated list of specification that compares the Xbox One to the Xbox Scorpio, accounting for this new change in RAM distribution.  
  

  Xbox one Xbox One S Scorpio
Process Node 28nm 16nm 16nm
CPU Cores 8 8 8
CPU Archtecture Jaguar Jaguar Enhanced/Custom Jaguar
CPU Clock Speeds 1.75GHz 1.75GHz 2.3GHz
Memory amount (Total) 8GB 8GB 12GB
Memory amount (for games) 5GB 5GB 9GB
Memory Type DDR3 DDR3 GDDR5
Memory Clock 2133MHz 2133MHz 6.8GHz
Memory Bus 256-bit 256-bit 384-bit
Memory Bandwidth 68.26GB/s 68.26GB/s 326GB/s
Memory Bandwidth (ESRAM) 204GB/s 219GB/s N/A
GPU Archtecture GCN GCN Custom Polaris
GPU CUs 12 12 40
GPU Cores 768 768 2560
GPU Clock Speeds 853MHz 914MHz 1172MHz
GPU Perf (TFlops) 1.31 1.4 6.0

 

Microsoft has reworked Xbox Scorpio's specifications

 

This extra GB of RAM may not seem like much, but it is a 12.5% increase in developer accessible memory, which no doubt will allow developers to use higher resolution textures in future Scorpio ready titles.  

  

You can join the discussion on Microsoft’s adjusted Scorpio specifications on the OC3D Forums.