Testing
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For testing, we decided that a direct head to head wasn’t enough, so we resurrected the 4850 IceQ4 TurboX which we reviewed recently. This meant that we had general coverage of the whole HIS mid-range.
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If you missed the 4850 review, here are a couple of shots of the card, or you can read the full review
here.
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As you can see, the 4850 and 4830 are fairly similar on size. However the cooler on the 4850 makes the 4830 look like a school girl next to a giant. With the close inspection finished, it’s now onto the testing…
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Test Setup
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Last time we reviewed the HIS 4850, we concentrated on the stock vs overclocked argument, comparing the cost per frame of the 2 cards tested. This review can be found
here. This time, however, we wanted to focus more on which card in the range offered the best value for money. To make sure that all the results were comparable, the same setup was used to test each card, and each test was run multiple times and then an average of the results taken.
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We used the following setup to perform all the benchmarks:
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We chose a range of games to give a broad range of results. We have used these games in past reviews and found the results gave us a good indication of the card’s general performance in games. We also tested at a number of resolutions, to see how well the card scaled with different screen sizes.
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The following games and resolutions were used:
Quake Wars1280×1024 / High / 4xAA
1600×1200 / High / 4xAA
1920×1200 / High / 4xAA
Unreal Tournament III
1280×1024 / DX10 / High
1600×1200 / DX10 / High
1920×1200 / DX10 / High
Call of Duty 4
1280×1024 / Max / 4xAA / 4xAF
1600×1200 / Max / 4xAA / 4xAF
1920×1200 / Max / 4xAA / 4xAF
F.E.A.R
1280×1024 / Max / 4xAA
1600×1200 / Max / 4xAA
1920×1200 / Max / 4xAA
Crysis
1280×1024 / DX10 / High / 0xAA / 0xAF
1600×1200 / DX10 / High / 0xAA / 0xAF
1920×1200 / DX10 / High / 0xAA / 0xAF
GRID
1280×1024 / DX10 / High / 4xAA
1600×1200 / DX10 / High / 4xAA
1920×1200 / DX10 / High / 4xAA