Ashes of the Singularity II PC Review

Conclusion

Solid performance, but there are some shortcomings

The original Ashes of the Singularity was a technological showcase. The game leveraged modern graphics APIs and multi-core processors to deliver RTS battles on a scale unlike any other game of that era. Ashes of the Singularity 2 retains the impressive large-scale battles of its predecessor and takes some things to the next level. Each unit now has more moving parts, and the addition of infantry highlights the inhuman scale of this game’s warfare. The last game was robots fighting other robots; this game’s human faction highlights the game’s true scale, and it’s better for it.

Sadly, Ashes of the Singularity II is not as technologically impressive as its predecessor. Modern technologies like DLSS, FSR, or XeSS Upscaling and Frame Generation are missing. For antialiasing, Ashes of the Singularity II uses MSAA. Now that’s a technique that I didn’t expect to see in 2026. While the game runs well, upscaling support would make it easier to run at higher resolutions. Additionally, Frame Generation techniques could make this game’s battles appear more fluid, especially on high-resolution displays. Yes, the game’s perfectly playable without these features, but that doesn’t mean that they wouldn’t be welcomed.

Another technological oddity is the lack of a dedicated V-Sync toggle within this game’s options menu. For benchmarking, I had to manually disable V-Sync within the Nvidia app and AMD Software. While this likely isn’t an issue for users of modern VRR displays, I do feel that a V-Sync option should be available.

Solid performance and fast loading

One thing that’s worth noting about Ashes of the Singularity II is that it loads incredibly quickly. Whether it’s resuming a save or starting a new mission, players can be in-game in seconds. This game makes good use of modern SSD storage. More games should aim to load as quickly as Ashes of the Singularity II.

Overall, Ashes of the Singularity II runs well. While it can bring high-end PCs to their knees at Extreme settings, the game still looks great at medium and high settings, and gamers can always disable MSAA to boost performance. That said, I would like to see modern upscaling support in this game, as it could make it much more accessible.

Overall, I’ve had a lot of fun here. It’s nice to play an RTS that isn’t demanding too much from my fingers. Compared to click-heavy games like StarCraft, this is a very relaxing RTS to play. It’s nice to take the time and simply watch battles unfold from time to time, rather than being expected to constantly trigger unit abilities and move units with pinpoint accuracy. This is a nice addition to the RTS genre, and while I would have preferred a longer campaign with more personality and variety, I still enjoyed myself. Multiplayer and skirmish mode also add more variety and endless replayability.

Join the discussion on Ashes of the Singularity II on the OC3D Forums.

Mark Campbell

Mark Campbell

A Northern Irish father, husband, and techie that works to turn tea and coffee into articles when he isn’t painting his extensive minis collection or using things to make other things.

Follow Mark Campbell on Twitter
View more about me and my articles.

Uh-oh! It looks like you're using an ad blocker.

OC3D relies on ads to provide free content and sustain our operations. By white listing us on your ad blocker, you help support us and ensure we can continue offering valuable content without any cost to you. We only run our own hand picked ads from Industry brands like MSI, BeQuiet, Sapphire and PC-Specialist - meaning they are all relevent to the content you are reading.

We truly appreciate your understanding and support. Thank you for considering whitelisting OC3D