Call of Duty Warzone DLSS Quality and Performance Analysis
Conclusion – DLSS is a great addition, but…
Adding DLSS to Warzone offers Nvidia’s RTX users an excellent venue towards increased framerates within the popular online Battle Royale PFS, but it is not free from issues.
For starters, Nvidia’s DLSS technology does not deliver the same near-to-native levels of image quality as it does for other titles, mostly due to rendering oddities within Call of Duty Warzone itself. As mentioned elsewhere within this article, the outlines of weapons, cash and other items within Warzone have a pixelated look within Warzone, which only worsens as DLSS’ quality levels are lowered. Beyond that, graphical issues within the game’s World Motion Blur are visible during fast weapon movements. Thankfully, most Warzone players will have Motion Blur disabled already, but that doesn’t mean that the issue does not exist.
Outside of these graphical oddities, DLSS is a great addition to Call of Duty Warzone, making high framerates more accessible within the game on Nvidia’s RTX hardware.
DLSS’ addition to Warzone is part of Nvidia’s push to add its own technologies to every major online title, creating an effective “this game plays best on Nvidia” campaign. There is a reason why Nvidia has been pushing DLSS and Nvidia Reflex so hard recently, and in the case of Warzone, it is because AMD has created strong competitors within many of these games. In the case of Warzone, AMD’s RX 6800 outperforms Nvidia’s RTX 3070 and RTX 2080 Ti in Warzone with ease, making DLSS a “must add” technology for the green team. Nvidia wants to chip away at all potential Radeon victories, making DLSS one of Nvidia’s strongest tools within the gaming market.
While DLSS’ implementation within Warzone has its flaws, it remains a great way to increase the game’s framerate. DLSS remains a useful tool for Nvidia’s Geforce RTX users, but Warzone proves that DLSS is not a perfect technology.
You can join the discussion on Call of Duty: Warzone’s DLSS implementation on the OC3D Forums.
