Crysis Remastered Update 1.2.0 Tested – Is it Faster?
Conclusion – Does Patch 1.2.0 fix Crysis Remastered?
Just two weeks after launch, the boffins over at Saber Interactive and Crytek have already addressed many of the issues which left us disappointed in Crysis Remastered. Furthermore, the team behind the game has committed to releasing more patches for Crysis Remastered, promising further CPU optimisations and other enhancements.
Patch 1.2.0 for Crysis Remastered has filled us with joy. The patch has eliminated the framerate stutters that the game’s ray tracing techniques added to the game and has increased Crysis Remastered’s CPU performance in many areas. Crysis Remastered now runs faster and smoother than before, addressing some of the concerns which we raised in our original performance analysis for the title.
The addition of control options like lean and support for original Nanosuit controls for gamepad users also great additions to the game, both of which will please players of the game’s original PC version. That said, all of Crysis Remastered’s shortcomings have not been addressed.
Demanding areas of Crysis, such as the game’s town area within the game’s “Recovery” mission, framerates of below 60 FPS on our system remain common at high settings with our Ryzen 9 3950X with an RTX 2080 Ti. That said, large framerate stutters are eliminated, and lower framerate areas now have framerates in the low 50s, rather than the mid-high 40s. Crysis Remastered remains CPU limited, though we are confident that future patches will work to address these issues, either through CPU optimisations or additional multi-threading support.
In time, we hope that Crysis Remastered’s future updates will allow the game to become the game that it was meant to be. Patch 1.2.0 has already improved Crysis Remastered’s playability significantly, especially when the game’s ray tracing settings are enabled. With more patches to come, the future looks bright for Crysis Remastered.
You can join the discussion on Crysis Remastered’s PC performance improvements on the OC3D Forums.
