YoYoTech Intel Spartan 300 Gaming System

3DMark
 
3DMark is a popular synthetic gaming benchmark used by many gamers and overclockers to gauge the performance of their PC’s. All 3DMark runs were performed a total of 5 times with the highest and lowest results being removed and an average calculated from the remaining 3 results.
 
YoYoTech - 3DMark05
 
YoYoTech - 3DMark06
 
YoYoTech - 3DMark Vantage
 
 
 
Call of Duty 4 is a stunning DirectX 9.0c based game that really looks awesome and has a very full feature set. With lots of advanced lighting, smoke and water effects, the game has excellent explosions along with fast gameplay. Using the in-built Call Of Duty features, a 10-minute long gameplay demo was recorded and replayed on each of the GPU’s using the /timedemo command a total of 5 times. The highest and lowest FPS results were then removed, with an average being calculated from the remaining 3 results.
 
YoYoTech - COD4
 
 
Crysis
 
Crysis is without doubt one of the most visually stunning and hardware-challenging games to date. By using CrysisBench – a tool developed independently of Crysis – we performed a total of 5 timedemo benchmarks using a GPU-intensive pre-recorded demo. To ensure the most accurate results, the highest and lowest benchmark scores were then removed and an average calculated from the remaining three.
 
YoYoTech - Crysis
 
 
Result Observations
 
In both 3DMark05 and 06 the Spartan 300 produces some extremely respectable results for a mid-range dual core system. Even on 3DMark Vantage at high resolutions, the Spartan 300 came within a whisker of the results we obtained from our 3.6GHZ Q6600 test PC while benchmarking a stock HD4850.
 
Moving on to the real game benches, the Spartan easily handles Call of Duty 4 at 1900×1200 with 4xAA and all settings set to their highest. Producing an average of 56.6FPS we didn’t experience any noticable slowdowns during online gaming, even when playing on a server with over 40 other opponents.
 
Crysis also faired quite well on the Spartan 300 with the graphics detail set to Medium in DX10 mode. While not exactly lag-free at 1900×1200, it was still fairly playable and even more so with the resolution reduced to 1280×1024.

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