Gigabyte Z370 Aorus Ultra Gaming Review

Gigabyte Z370 Aorus Ultra Gaming Review  

Introduction

Like so many of the Z370 motherboards we covered the majority of the features of the Gigabyte Z370 Aorus Ultra Gaming in our preview which you can read here.

For those of you who’ve already seen that, then the quick reminder is that the Aorus range has some of the most impressive lighting options currently available on the market, and the Ultra Gaming is the flagship model in this series that has a very affordable price tag.

Whenever something is cheaper than the competition it either means that the rivals are seriously overpriced, or that this particular model is a little less capable. Gigabyte have really stepped their game up of late, so maybe the Ultra is merely affordable as a way to get your custom, rather than indicative of anything more sinister.

Technical Specifications

Feature wise, as we showed in our preview, the Ultra Gaming covers a huge amount. The fantastic audio capabilities are only matched by the tremendous amount of lighting options that include the all-important RGBW headers which allow us crystal clear whites on our LED strips as opposed to the slightly blue hue you normally get from mere RGBs.

In fact the only things we can see which are missing are a heatpipe connecting the VRM heatsink to the main backplate heatsink, only two PCI Express slots with the steel armour, and no heat spreaders on the dual M.2 slots. Of course the big question is how does it perform?

Gigabyte Z370 Aorus Ultra Gaming Review  

Uh-oh! It looks like you're using an ad blocker.

OC3D relies on ads to provide free content and sustain our operations. By white listing us on your ad blocker, you help support us and ensure we can continue offering valuable content without any cost to you. We only run our own hand picked ads from Industry brands like MSI, BeQuiet, Sapphire and PC-Specialist - meaning they are all relevent to the content you are reading.

We truly appreciate your understanding and support. Thank you for considering whitelisting OC3D