Bioware release a new cinematic trailer for Mass Effect Andromeda

Bioware release a new cinematic trailer for Mass Effect Andromeda

Bioware release a new cinematic trailer for Mass Effect Andromeda

Bioware has released a new cinematic trailer for Mass Effect Andromeda, revealing new races and new enemies inside a whole new galaxy. 
     Unravel the secrets of a vast galaxy, battle hostile alien threats, and build a crew to help you survive it all in *Mass Effect: Andromeda*. Humanity’s future rests on your shoulders. How far will you go?
The game’s story starts in 2085, before the Reaper invasion but after Mass Effect 1, where a Multi-Species project called the Andromeda initiative which was set up to colonise the resource-rich Heleus Cluster of the Andromeda Galaxy.   
In the game four Arks, each filled with a different race, are built and sent to the new Galaxy, holding thousands of colonists to the Andromeda Galaxy. Below is a brief summary of exactly what the Andromeda Initiative is. 


 Founded in 2176 and launched in 2185, the Andromeda Initiative is a civilian, multi-species project created to send scientists, explorers and colonists on a one-way trip to settle in the Andromeda Galaxy.

With powerful benefactors lending their support, the program has grown substantially in scope since its inception.

The Initiative’s ultimate goal is to establish a permanent presence on the seemingly resource-rich frontier of Andromeda, and eventually create a reliable route between it and the Milky Way Galaxy.


Players will need to find a new home for Humanity in the Andromeda Galaxy and defend itself from the galaxies native inhabitants, forging new alliances and combating those that want to purge Humanity from this new frontier.    




The game itself takes inspiration from a lot of aspects from the previous Mass Effect series, taking Loyalty missions from Mass Effect 2, Planetary exploration from Mass Effect 1 and it’s 4-player multiplayer mode from Mass Effect 3. Each of these aspects will be improved from their original counterparts, with loyalty mission being completable after you finish the game’s main story and not affect the game’s ending.  

Mass Effect andromeda will feature a dynamic cover system but will reward players for moving around the battlefield more than previous Mass Effect games. Players will also have a jetpack which will add a lot of verticality to the game and increases movement speed when in combat. 

New weapon types and biotic power to make combat a lot more enjoyable than in previous Mass Effect games. 



On planets, players will be able to drive a vehicle called the Nomad, which serves a similar function to the Mako on Mass Effect 1, though the Bioware team has worked in collaboration with the developers of Need for Speed to improve the vehicle’s handling. 

Some planets will be optional while others will be major population centers or story related. Some planets will have unique hazards like acid pools or dangerous weather, with each planet having at least one major enemy base, or “boss encounters”. 

Bioware release a new cinematic trailer for Mass Effect Andromeda


Mass Effect Andromeda will get rid of the series’ iconic Paragon/Renegade system, instead adding a more subtle system where players can better express themselves. Choices will be more ambiguous than a simple blue=good or red=bad option. 

Like other games in the series, Mass Effect Andromeda will also have a new game plus option, though it will give players the ability to change the sex and appearance of their character if they choose to do so. 


Mass Effect Andromeda - new screenshots and gameplay details


EA/Origin Access members will get to play Mass Effect Andromeda for 10 hours one week before launch, giving PC and Xbox users access to the game on March 16th. 

Mass Effect Andromeda will be released on PC, PS4 and Xbox One on March 21st in the US and March 23rd in the EU. At this time, PC system requirements are not available for the game. 


You can join the discussion on Mass Effect Andromeda’s second cinematic trailer on the OC3D Forums.