PowerColor’s custom RX Vega 64 GPU design has been teased
PowerColor’s custom RX Vega GPU design has been teased
This GPU has two dip switches on its PCB, the first of which is a three-way switch that will allow users to switch between three different BIOS files as well as a switch that will control the GPU’s LED lighting on its Red Devil logo. At this time it is unknown why three BIOS; are required.Â
Looking at this GPU’s PCB it appears to be very similar to AMD’s reference design in terms of layout, though the PCB has been extended to support the card’s large triple-fan cooler design. We can also see that this GPU supports dual DisplayPort 1.4 and dual HDMI 2.0 ports for display connectivity.Â
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(Images from Videocardz)Â Â
Videocardz has also reported that this custom RX Vega 64 GPU will launch later this month and start selling at retailers in early December, with PowerColor also creating a custom RX Vega 56 design that may launch at a later date.Â
You can join the discussion on PowerColor’s custom RX Vega 64 GPU design on the OC3D Forums. Â
PowerColor’s custom RX Vega GPU design has been teased
This GPU has two dip switches on its PCB, the first of which is a three-way switch that will allow users to switch between three different BIOS files as well as a switch that will control the GPU’s LED lighting on its Red Devil logo. At this time it is unknown why three BIOS; are required.Â
Looking at this GPU’s PCB it appears to be very similar to AMD’s reference design in terms of layout, though the PCB has been extended to support the card’s large triple-fan cooler design. We can also see that this GPU supports dual DisplayPort 1.4 and dual HDMI 2.0 ports for display connectivity.Â
 Â
(Images from Videocardz)Â Â
Videocardz has also reported that this custom RX Vega 64 GPU will launch later this month and start selling at retailers in early December, with PowerColor also creating a custom RX Vega 56 design that may launch at a later date.Â
You can join the discussion on PowerColor’s custom RX Vega 64 GPU design on the OC3D Forums. Â