Xbox has killed Copilot for consoles and mobile

Xbox cancels its Copilot plans

Xbox’s new CEO, Asha Sharma, has announced that they have stopped the development of Copilot for consoles and will be winding down Copilot for mobile. Xbox is stepping away from Microsoft’s “AI everything” mantra and aims to bring Xbox “back on track”.

In her post on the matter, Sharma claims that Xbox wants to “move faster”, “deepen our connection with the community”, and “address friction for both players and developers.” To aid in this effort, Sharma has promoted leaders within Xbox and has brought in “new voices” who will “help push us forward”.

Based on her statements, Xbox is now moving in a new direction. Microsoft’s unpopular Copilot tools are gone, and Xbox is moving in a new direction. While Xbox is unlikely to pivot away from AI entirely, this is a clear sign that Xbox is now focusing on what matters: gamers.

Xbox needs to move faster, deepen our connection with the community, and address friction for both players and developers. Today, we promoted leaders who helped build Xbox, while also bringing in new voices to help push us forward. This balance is important as we get the business back on track. As part of this shift, you’ll see us begin to retire features that don’t align with where we’re headed. We will begin winding down Copilot on mobile and will stop development of Copilot on console.

– Xbox CEO, Asha Sharma

What does this mean for Xbox “Project Helix”

Specifications for Microsoft’s Xbox “Project Helix” processor, “Magnus”, have leaked. This leak states that Microsoft’s next-generation console will feature an AMD Zen 6 CPU, an AMD RDNA 5 GPU, and a Neural Processing Unit (NPU). Having a dedicated NPU will be a first for a games console. If this is true, and Microsoft has cancelled Copilot for consoles, it leaves us with a very important question. What will this NPU be used for?

If Microsoft’s next-generation Xbox includes an NPU, what will it be for? Microsoft’s Automatic Super Resolution (Auto SR) tech is NPU-based, meaning it could be used for upscaling. Perhaps this solution could upscale older, backwards compatible, Xbox games to higher resolutions? Maybe Xbox could use this NPU to accelerate other aspects of games.

Microsoft’s NPU hardware could be a key differentiator for Microsoft’s next-generation Xbox. If Microsoft has ditched Xbox Copilot, developers could be free to use this hardware in unique and exciting new ways. That said, it is equally likely that this hardware could go underutilised and become wasted silicon in multiplatform games. After all, Sony’s PlayStation 6 reportedly lacks a dedicated NPU.

You can join the discussion on Xbox dropping Copilot on the OC3D Forums.

Mark Campbell

Mark Campbell

A Northern Irish father, husband, and techie that works to turn tea and coffee into articles when he isn’t painting his extensive minis collection or using things to make other things.

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