AMD’s TressFX 4.1 is here and it is Unreal!
TressFX 4.1 is here, and it is Unreal!
For the uninitiated, Radeon’s TressFX technology is AMDs hair/fur rendering/simulation technology, which allows the company to deliver realistic hair and fur within games and other software. The tool has been used within a number of modern games, the most famous of which is 2013’s Tomb Raider, though the tool has evolved since then.Â
With this release, TressFX has been integrated into Unreal Engine 4.22, a factor that makes it easier for Unreal Engine users to bring TressFX components and features into their games. As part of AMD’s GPUOpen initiative, the source code for TressFX is available online.Â
TressFX 4.1 is also designed to offer more performance than TressFX 4.0, optimising the software’s physics simulation shaders while enabling new rendering features. Thanks to AMD’s Radeon Cauldron framework, TressFX 4.1 has made TressFX easier to integrate into a developers existing codebase, while also making TressFX more compatible with DirectX 12 and Vulkan.Â
TressFX features
– Hair and fur support, designed for high quality anti-aliasing
– Animation/skinning support
– Unreal Engine (4.22) integration
– TressFX/Cauldron implementation (source code)
– Maya plugin provided for hair/fur and collision authoring
– Source code provided
New in TressFX 4.1
– TressFX/Unreal engine integration (patch under Epic Games Unreal GitHub repository) with multiple components, rendering and simulation material support
– TressFX/Cauldron implementation with source code (DirectX® 12 and Vulkan®)
– Optimized physics simulation shaders can allow more hair to be simulated in real-time
– New rendering features (StrandUV and Hair Parameter Blending)
– New Level of Detail (LOD) system
– Documentation and tutorials
– Updated Maya Exporter with new UI and new features/error checking
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With these new developments, TressFX is now easier to integrate into games, offers enhanced performance and features direct compatibility with DirectX 12 and Vulkan, making this one of TressFX’s largest updates to date.Â
At this time it is unknown how developers will make use of AMD’s TressFX technology moving forward. With the next-generation of consoles on the horizon, it could act as an avenue for developers to increase the graphical fidelity of their future titles, though this remains to be seen.Â
More information about TressFX 4.1 is available on AMD’s GPUOpen website.Â
You can join the discussion on AMD’s TressFX 4.1 technology on the OC3D Forums.Â