Crytek sues Cloud Imperium Games over a breach of contract
Crytek sues Cloud Imperium Games over a breach of contract
When the game started development, Crytek licensed their game engine to CIG at a “below-market” rate in exchange for certain concessions, like displaying CryEngine trademarks on their marketing materials and a pledge to use CryEngine exclusively when developing the game.Â
Over time Crytek alleges that CIG distanced itself from Crytek over time, first by removing Crytek’s trademarks from marketing materials without permission. Later, Chris Robers, CIG’s CEO, started calling their modified version of CryEngine “Star Engine”, lessening the perceived impact that CryEngine had on the game’s development. Eventually, CIG then moved the game from CryEngine to Amazon’s Lumberyard Engine, which is itself is based on Crytek-licensed technology. Â
The suit also alleges that CIG broke their contract with Crytek by creating a second game using their engine without a license, stating that Squadron 42, is a separate game from Star Citizen. Both Star Citizen and Squadron 42 can be purchased separately, though initially Squadron 42 was intended to be Star Citizen’s single-player campaign. Â
As part of their original deal, CIG also agreed to collaborate on CryEngine’s development, sharing bug fixes and optimisations to CryEngine’s source code on a yearly basis and after the final game is released. Crytek has stated in this suit that CIG has not complied with their agreement, effectively slowing down the development of CryEngine.Â
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In this lawsuit, Crytek seeks to receive direct damages that they believe exceed a value of $75,000 alongside indirect damages as well as a percentage of profits from CIG-developed games.Â
Cloud Imperium Games has released an official response to this lawsuit, stating that the company has not use CryEngine for a long time and that they seek to defend themselves in this upcoming legal battle vigorously.Â
  We are aware of the Crytek complaint having been filed in the US District Court.CIG hasnât used the CryEngine for quite some time since we switched to Amazonâs Lumberyard. This is a meritless lawsuit that we will defend vigorously against, including recovering from Crytek any costs incurred in this matter.
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When looking at Star Citizen, it is clear why CIG made a move to Amazon’s Lumberyard engine so far into the game’s development. Amazon’s Lumberyard Engine is deeply integrated into Amazon’s online services, making it ideal for a massively multiplayer online game like Star Citizen, while also offering enough similarities to CryEngine to make the development switch relatively easy when compared to other engines.Â
It is easy to see why Crytek feels wronged here, as Star Citizen would act as a centrepiece for any game engine, offering a scope that is unparalleled within the games industry. Â
Those who are interested can read Crytek’s court filings here.Â
You can join the discussion Crytek suing Cloud Imperium Games over Star Citizen’s development on the OC3D Forums.Â
Crytek sues Cloud Imperium Games over a breach of contract
When the game started development, Crytek licensed their game engine to CIG at a “below-market” rate in exchange for certain concessions, like displaying CryEngine trademarks on their marketing materials and a pledge to use CryEngine exclusively when developing the game.Â
Over time Crytek alleges that CIG distanced itself from Crytek over time, first by removing Crytek’s trademarks from marketing materials without permission. Later, Chris Robers, CIG’s CEO, started calling their modified version of CryEngine “Star Engine”, lessening the perceived impact that CryEngine had on the game’s development. Eventually, CIG then moved the game from CryEngine to Amazon’s Lumberyard Engine, which is itself is based on Crytek-licensed technology. Â
The suit also alleges that CIG broke their contract with Crytek by creating a second game using their engine without a license, stating that Squadron 42, is a separate game from Star Citizen. Both Star Citizen and Squadron 42 can be purchased separately, though initially Squadron 42 was intended to be Star Citizen’s single-player campaign. Â
As part of their original deal, CIG also agreed to collaborate on CryEngine’s development, sharing bug fixes and optimisations to CryEngine’s source code on a yearly basis and after the final game is released. Crytek has stated in this suit that CIG has not complied with their agreement, effectively slowing down the development of CryEngine.Â
 Â
 Â
In this lawsuit, Crytek seeks to receive direct damages that they believe exceed a value of $75,000 alongside indirect damages as well as a percentage of profits from CIG-developed games.Â
Cloud Imperium Games has released an official response to this lawsuit, stating that the company has not use CryEngine for a long time and that they seek to defend themselves in this upcoming legal battle vigorously.Â
  We are aware of the Crytek complaint having been filed in the US District Court.CIG hasnât used the CryEngine for quite some time since we switched to Amazonâs Lumberyard. This is a meritless lawsuit that we will defend vigorously against, including recovering from Crytek any costs incurred in this matter.
Â
When looking at Star Citizen, it is clear why CIG made a move to Amazon’s Lumberyard engine so far into the game’s development. Amazon’s Lumberyard Engine is deeply integrated into Amazon’s online services, making it ideal for a massively multiplayer online game like Star Citizen, while also offering enough similarities to CryEngine to make the development switch relatively easy when compared to other engines.Â
It is easy to see why Crytek feels wronged here, as Star Citizen would act as a centrepiece for any game engine, offering a scope that is unparalleled within the games industry. Â
Those who are interested can read Crytek’s court filings here.Â
You can join the discussion Crytek suing Cloud Imperium Games over Star Citizen’s development on the OC3D Forums.Â