Dark Souls: Remastered’s graphical options are atrociously limited

Dark Souls Remastered releases early on PC

Dark Souls: Remastered’s graphical options are atrociously limited

The original release of Dark Souls was never famous for having a lot of graphical options on PC, being infamous for the game’s poor performance on PC, a lack of graphical options and a capped framerate of 30FPS. 

Sadly it looks like the PC version of Dark Souls: Remastered hasn’t done much to appease PC gamers, aside from the upgrade to 60FPS that is, offering an extremely limited graphical options menu. To be clear, don’t expect Dark Souls: Remastered to deliver the same options as Dark Souls 3, the upgrade here is minimal at best. 

Aside from display options, which thankfully work correctly in Dark Souls: Remastered, the game has four graphical options. Yes, four option in total, amounting to an Anti-Aliasing setting and the ability to turn Motion Blur, Depth of Field and Ambient Occlusion On and Off. 

Dark Souls: Remastered offers no texture quality options, shadow options, draw distance options or any other settings that are typically included in modern PC releases. Judging from RAM and VRAM utilisation on our test system it also appears that the game could have easily offered higher resolution textures, though this is something that we will go into further with our dedicated performance review of Dark Souls: Remastered. 
 

Dark Souls: Remastered's graphical options are atrociously limited  

Regardless of Dark Souls: Remastered’s lack of graphical options, it is clear that the remaster offers much better performance than the original, working at high resolutions and steady 60FPS without mods. Even so, it would have been nice to see QLOC push things a little further with more graphical options and higher resolution textures. 

You can join the discussion on Dark Souls: Remastered’s limited graphical options menu on the OC3D Forums.