Nex Machina’s servers are experiencing 4-5x higher loads after Meltdown patches
Nex Machina’s servers are experiencing 4-5x higher loads after Meltdown patches
Now Nex Machina, a voxel-based twin-stick shooter, has been confirmed to be suffering from similar increases to CPU utilisation, with servers experiencing 4-5 times higher CPU loads than previously. Housemarque is currently working to resolve the issues present in the game’s online arena mode, though it is likely that these fixes will take up to two weeks to implement. Â
   Hi everyone!
There has been an increased amount of reports during the past few days about various server problems including the availability of online arena, leaderboards and player customization. We’ve investigated the issue and it would seem that the cause of the problem are the recent patches to the Meltdown vulnerability.[spectreattack.com]
After the patch our backend server has experienced 4-5 times bigger load than it did before. This has caused the unexpected issues that you are currently experiencing in Nex Machina. You can see the impact of the patch in the picture below.
We are trying to mitigate the effects to the best of our ability. You can expect issues during the next two weeks as due to the nature of the problems we’ll pretty much have to test the fixes in live environment. Meanwhile we ask for your patience and please continue reporting any issues that you may experience. Thank you for understanding.
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It is likely that other online games are experiencing similar issues, which is bad news for Intel, the company that powers the majority of the x86 server market, as they are the only company that is vulnerable to Meltdown.Â
You can join the discussion on Nex Machina’s Meltdown-related online issues on the OC3D Forums. Â