Nvidia’s changing its Geforce Now tactics, and over 80 games will be removed as a result
Nvidia’s changing its Geforce Now tactics, and over 80 games will be removed as a result
Given how Geforce Now functions, PC gamers need to purchase their games on existing PC storefronts. This means that Geforce Now users will own their content on that platform, be it Steam, GOG, Epic Games or other storefronts. Nvidia isn’t taking a slice of that revenue, and thanks to Geforce Now, game developers can provide their games to Geforce Now users without porting their game to another could platform like Google’s Stadia cloud console.
From a gamers perspective, Geforce Now is a rented PC on the cloud, but many publishers disagree. Many publishers have removed their games from Nvidia’s Geforce Now service, having seen conflicts between Geforce Now and their own cloud gaming plans.
In a new blog, Nvidia has given in to publishers and have made its Geforce Now service into an “opt-in” platform. This means that Geforce Now will only offer PC gamers access to titles which developers/publishers have decided to offer on the service. As a result, over 80 games will be removed from Geforce Now on May 31st, including Shenmue I & II, Total War: Three Kingdoms, Assetto Corsa, Yakuza Kiwami and Project Cars 1 & 2.Â
New games will be added to Geforce Now as more developers and publishers opt-in to the service. So far, over 2,000 PC games are available on the service, and Nvidia are promising that more games will be added to the platform every Thursday. Â
  GeForce NOW has already been enjoyed by millions of gamers. As we approach the end of our trial period, weâre working to build a robust catalog of PC games with full support from the development community.
This includes a new opt-in process for developers and publishers to offer their games on GeForce NOW. Response has been strong with over 200 publishers committing to streaming on the service.
GeForce NOW is an extension of the PC ecosystem. There is no cost for developers â games just run without difficult porting requirements â helping them reach millions of players who donât have game-ready PCs.
Going forward, only the games that are opted in will be available on the service, providing confidence in the GeForce NOW game library. Yet some publishers are still figuring out their cloud strategies. Those that havenât opted in as of May 31 will be removed.
The current list of games playable on GeForce NOW, including mega-hits â like Apex Legends, Counter-Strike: Global Offensive, Destiny 2, Dota 2, Fortnite, Rocket League, Terraria and Tom Clancyâs Rainbow Six Siege â can be found here, along with the list of games that will no longer be available.
With more than 2,000 games already committed to the service, including over 500 instantly playable and more added every Thursday, the GeForce NOW library is shaping up nicely.
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With Geforce Now, game developers don’t need to port their games, change their distribution model or adjust their business strategy in any way to open up their PC titles to the world of cloud gaming. All they have to do is opt-in.
As a consumer, I see no difference between the PC on my desk and a PC in the cloud. As such, I see Nvidia’s Geforce Now streaming model as one that has the potential to be incredibly popular amongst consumers, and little reason for developers not to support the service. If you want to play a game on Geforce Now, you’ll need to buy the game on PC. Publishers get their money, developers get their money, and Nvidia gets paid its Geforce Now subscription fee. The only thing blocking broader support for Geforce Now is the self-interest of publishers and their plans to offer competing services.Â
A full list of Geforce Now’s supported games is available here, as well as a list of games which will be removed from the service on May 31st. Â
You can join the discussion on Nvidia changing its tactics with Geforce Now on the OC3D Forums.Â