Prey will be optimised for AMD’s new Vega architecture

Prey will be optimised for AMD's new Vega architecture

Prey will be optimised for AMD’s new Vega architecture

 
Bethesda has announced that Prey, their upcoming space-based survival horror title, will be optimised for AMD’s upcoming Vega architecture. With Prey releasing on May 5th it is now expected that Vega will release within the same month. 
 
While at this time it is unknown what exactly “optimised for Vega” means, it is clear that they want performance parity between current AMD and Nvidia hardware, with a GTX 970 and an R9 290 sitting as the game’s recommended PC system requirements
 
At this time we think that it is unlikely that the game will be making use of any AMD-specific graphical features, though we think that the game will be the first to use AMD’s primitive shader language to provide optimal performance on Vega hardware.  
 
Vega’s new Primitive shaders are a new type of low-level shader that developers can use, allowing them to specify all shading stages that they want to use and cull and unnecessary stages, allowing them to run at a higher rate than shaders using the traditional DirectX shader pipeline model. In an ideal scenario, developers will work to perform these optimisations, though AMD can use their graphics driver to deliver pre-defined cases for games, where several DirectX shaders can be replaced by a single primitive shader for improved performance.
 
In an ideal scenario, developers will work to perform these optimisations, though AMD can use their graphics driver to deliver pre-defined cases for games, where several DirectX shaders can be replaced by a single primitive shader for improved performance.

  

Prey will be optimised for AMD's new Vega architecture  

AMD will be holding a new Capsaicin event at GDC 2017, where the company plans to release more information on their upcoming Vega series of GPUs though for now, you can read our Vega graphics architecture rundown here. 

 

You can join the discussion on Prey coming optimised for AMD’s Vega architecture on the OC3D Forums

 

Prey will be optimised for AMD's new Vega architecture

Prey will be optimised for AMD’s new Vega architecture

 
Bethesda has announced that Prey, their upcoming space-based survival horror title, will be optimised for AMD’s upcoming Vega architecture. With Prey releasing on May 5th it is now expected that Vega will release within the same month. 
 
While at this time it is unknown what exactly “optimised for Vega” means, it is clear that they want performance parity between current AMD and Nvidia hardware, with a GTX 970 and an R9 290 sitting as the game’s recommended PC system requirements
 
At this time we think that it is unlikely that the game will be making use of any AMD-specific graphical features, though we think that the game will be the first to use AMD’s primitive shader language to provide optimal performance on Vega hardware.  
 
Vega’s new Primitive shaders are a new type of low-level shader that developers can use, allowing them to specify all shading stages that they want to use and cull and unnecessary stages, allowing them to run at a higher rate than shaders using the traditional DirectX shader pipeline model. In an ideal scenario, developers will work to perform these optimisations, though AMD can use their graphics driver to deliver pre-defined cases for games, where several DirectX shaders can be replaced by a single primitive shader for improved performance.
 
In an ideal scenario, developers will work to perform these optimisations, though AMD can use their graphics driver to deliver pre-defined cases for games, where several DirectX shaders can be replaced by a single primitive shader for improved performance.

  

Prey will be optimised for AMD's new Vega architecture  

AMD will be holding a new Capsaicin event at GDC 2017, where the company plans to release more information on their upcoming Vega series of GPUs though for now, you can read our Vega graphics architecture rundown here. 

 

You can join the discussion on Prey coming optimised for AMD’s Vega architecture on the OC3D Forums

 

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