PUBG’s latest update focuses on server/client performance
PUBG’s latest update focuses on server/client performance
In the game’s last patch the developer has lowered the draw distance of certain details while the player character is in the air and now PUBG’s test servers have some changes that will impact “airplane performance” as well as changes that will decrease the workloads suffered by servers before matches start.Â
The most notable change here is the spreading out of spawns and the removal of weapons from pre-match starting locations. This change reduces server loads by limiting player interaction, freeing up server performance for other tasks while also offering increase client performance before matches.
Another addition to the player test server is a new anti-cheating mechanism, a feature that is currently under development and is known to have a few compatibility issues with some systems. Like all test server content, this new feature will be brought into the main game as soon as it is found to be stable.Â
Â
  When the changes on the test servers are evaluated to be stable, they will be applied to the live servers. The time for the live server update will be announced later.
Gameplay
– Introduced multiple pre-match starting areas on both maps in order to optimize the server and game client performance
– Removed weapons on starting island before the match start
Language
– Applied new Russian, Japanese and Chinese (simplified/traditional) fonts
Bug fixes
– Fixed the issue where players were able to slide-jump from prone
 Â
Â
This update comes after PUBG Corp’s ban of over 100,000 cheaters in a single wave, showcasing the need for additional anti-cheating measures within the game and the company’s determination to prevent gamers from ruing the experience of other players. We can only hope that the game’s upcoming security measures will have the desired impact on the title.Â
You can join the discussion on PUBG’s latest test-patch on the OC3D Forums.Â