SPV3.2 brings better graphics, gameplay and new missions to Halo: Combat Evolved

SPV3.2 brings better graphics, gameplay and new missions to Halo: Combat Evovled

SPV3.2 brings better graphics, gameplay and new missions to Halo: Combat Evolved

Halo SPV3 is one of Halo’s premiere experiences on PC, having modified Halo: Combat Evolved well beyond what many considered possible, reworking the game’s visuals, gameplay and internal structure to deliver PC gamers something which Microsoft has failed to deliver for over a decade, more Halo. 

Today marks the launch of Halo SPV3.2, the latest version of Halo: Combat Evolved’s premiere mod, releasing with six new missions, changes to existing missions and a seemingly endless list of refinements and gameplay tweaks. 

With version 3.2, Per-Object Motion Blur comes to the game alongside Marty McFly’s Ambient Obscurance (MXAO), a form of ambient occlusion which enables Halo: Combat Evolved to look much better than ever before. Another key addition is animation interpolations, which enabled the game to run at framerates that are higher than 30FPS without animation judders. Add on support for 4:3, 16:9, 16:10 and even Ultra-wide 21:9 and 32:9 screen resolutions and you have one of the best PC versions of Halo available. 

Talking about the graphical side of SPV3 undersells what the mod does for Halo: Combat Evolved. SPV3 is not a graphics mod but a reimagining of the series’ origins, adding weapons and enemy types from later in the Halo series, such as Brutes and Forerunner Sentinels. These additions add to Halo SPV3’s replayability, with additions such as Spartan equipment, which can enable Sprint, Health Regeneration, VISR and enhanced radar, enabling a variety of new playstyles.  

SPV3 brings the best of the Halo franchise into a single mod, and with SPV3.2, six new missions have been added to the game. One of these missions features Thel ‘Vadam, who will become Halo 2’s Arbiter, as a playable character, offering gameplay from a Covenant perspective after the events of “Keyes”, when the flood is released onto Installation 04. 

While the Halo series is set to return to PC with Halo: Infinite and Halo: The Master Chief Collection, neither of these released are available today, making Halo SPV3.2 the best Halo title on the platform today. If you want to play Halo this weekend, Halo SPV3.2 is the best experience available, and well worth investing some time into.

Moving forward, Halo SPV3 will continue to evolve and change. We have even heard that a form of ray tracing may be coming to the game, though this feature remains “in development” and is months away from release. 

More information about Halo SPV 3.2 is available on the project’s Subreddit and the mod itself is available to download here. 

You can join the discussion on Halo SPV3.2 on the OC3D Forums.