Techland details Dying Light 2’s extensive use of ray tracing on PC
Techland details Dying Light 2’s extensive use of ray tracing on PC
Dying Light 2 will feature support for ray-traced reflections, global illumination and shadows to enhance the detail of the game’s post-apocalyptic world. Beyond that, Dying Light 2 will support Nvidia’s DLSS (Deep Learning Super Sampling) technology to provide “a massive performance boost without sacrificing image quality”.
Techland has also confirmed that Dying Light 2: Stay Human will be playable on day-1 through Nvidia’s Geforce Now service with ray tracing and DLSS enabled. This will work for both the Steam and Epic Games Store versions of Dying Light 2.
As a cross-generation game, Dying Light 2 should be a highly scalable title on PC. If the game needs to be playable on older hardware like Xbox One and PlayStation 4 at playable framerates, the game’s PC version should scale down to fairly low-end hardware configurations on the platform. That said, given this game’s support heavy support for ray tracing, Dying Light 2 should require a high-end gaming PC to run at its highest settings.Â
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Below is a video that showcases Dying Light’s use of ray tracing on PC. It is unknown whether or not Dying Light 2 will support ray tracing on PlayStation 5 or Xbox Series X/S.
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Dying Light 2 will be released on December 7th on PC (through Steam and the Epic Games Store), Xbox One, PlayStation 4, Xbox Series X/S and PlayStation 5. Techland is expected to release more information about Dying Light 2 during Gamescom 2021.Â
You can join the discussion on Techland’s use of ray tracing in Dying Light 2 on the OC3D Forums.Â