The development of Battleborn will cease after the game’s Fall update

The Development of Battleborn will cease after the game's Fall update

The development of Battleborn will cease after the game’s Fall update

In the eyes of many, Battleborn was seen as a game that was dead on arrival, releasing in the same month as Overwatch with a similar “Hero Shooter” style.

Shortly after launch this forced Gearbox, the developer of the game to quickly reduce the game’s price to increase the game’s player count and eventually give the title as Free-to-play version with a restricted roster of six heroes that rotated on a weekly basis.  

Now it looks like Battleborn’s development is going to cease permanently, with the game’s Fall Update being the game’s last. This will place the game in what can be called maintenance mode, where servers will continue running but no more content patches will be released. At this time it is unknown if bug fixing patches will also be axed under this change.  
Below is a statement from Battleborn’s Creative Director Randy Varnell, who says that development resources are being moved to Gearbox’s next big project. 

Hello Friends –

It’s been a while since I’ve communicated with you directly, so I wanted to take the opportunity to write to you as Battleborn rounds another milestone in its life.

As of this week, there will be no more Battleplans and there is currently no planned content after the Fall Update. Details of any future changes or news will be made on our forums or through social media, so keep your radars on.

Never fear! Battleborn is here to stay. Nothing is changing with Battleborn, and the servers will be up and active for the foreseeable future. We announced the Fall Update for the game at PAX including some new skins, themed around some of your favorite Borderlands characters! That update will also include some updated title art (more full bar titles!) for the more significant challenges in the game, as well as some additional Finisher Boosts and Taunts. Also, there are minor balance changes in that patch.

If you’ve been paying attention to recent news from the Gearbox Panel at PAX West, you’ll have heard that many folks at Gearbox are working on a highly anticipated project. Although I’m sad my time on Battlebornis coming to a close, I’m happy to announce that I will play a significant role on this highly anticipated but unannounced game, and I’m sure you’ll be hearing some from me again in the future regarding Gearbox games.

I’ve been working on Battleborn nearly exclusively since 2012, and in some ways, that work stretches back to 2009 for me. It’s been a long labor of love with many of my good friends at Gearbox, and I’m proud to have shared that journey with you, our community. Your spirit and loyalty have been a constant inspiration to the team at Gearbox.

Also, I want to personally thank you for giving Battleborn a chance, and dipping down into a new universe with us. We make games for you. And many of you have shared with us how much Battleborn has meant to you personally.

It’s always a bittersweet time when transitioning from one project to another, but also offers the opportunity to step back and enjoy the game we created. Keep an eye out for me in game!

For now, Commander Jythri is signing off and taking the first transport back to a wonderful box of surprises.

You are awesome.

For Solus.


As thanks to all current players of the game, Gearbox has given players a free shift code for Deande’s “Intelligence” Skin, which can be redeemed on the game’s “SHiFT” menu under the “Extras” tab. 

Below is the redemption code for this skin. 




 At this time Gearbox has not released an exact ETA for their Fall update. 


You can join the discussion on Battleborn’s development being ceased on the OC3D Forums.