Deus Ex: Mankind Divided DirectX 12 Performance Review

Deus Ex: Mankind Divided DirectX 12 Performance Review


DirectX 12 has always come with promises of enhanced performance, allowing PCs to get the most out of their hardware or at a minimum do the same task with reduced power consumption. Sadly most of the time this is not the case, as with new tools developers will always have to adapt and change how they do things in order to make the best use of them.  

Today DirectX 11 is still the norm and the majority of gamers own compliant hardware and software, which is not necessarily the case with DirectX 12, which will require a relatively recent GPU and Windows 10 in order to play DirectX 12 titles.  

Now Deus Ex: Mankind Divided has gained support for DirectX 12 but sadly this is merely beta support, which lacks proper multi-GPU support and is not recommended by Eidos Montreal. 

Let’s have a look at the performance impact of Deus Ex: Mankind Divided’s new DirectX 12 update. Is this the performance gain that you have been looking for? 




For this game, we will be using the newest drivers that were available when the game released, which is Nvidia’s Game Ready Geforce 372.70 driver and AMD’s 16.9.1 driver, both of which are the most recent GPU drivers for either company. 


Test Setup  

We will be testing this game on our dedicated GPU test rig using both high-end and mid-range GPUs from both AMD and Nvidia. 


Game Test Rig
Intel Core i7 6700K @ 4.7GHz
ASUS Maximus VIII Hero
G.Skill Ripjaws 4x4GB DDR4 3200MHz
Corsair HX1200i
Corsair H110i GT
Windows 10 x64 

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Nvidia GTX 980Ti (Left), AMD R9 Fury X (Middle) GTX 1070 Founders Edition (Right)


For the high-end, we will be testing AMD’s R9 Fury X, the GTX 980Ti and the GTX 1070.  Sadly we do not have a GTX 1080 to test at this time. 

For the Mid-range offerings, we will be testing the new RX 480 and GTX 1060, both of which will be the ASUS Strix Gaming models.


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ASUS GTX 1060 Strix (Left), ASUS RX 480 Strix (Right)