FSR “Redstone” is here, and it’s the future of gaming

AMD FSR Radiance Caching

Radiance Caching is available to developers today

AMD’s FSR Radiance Caching is a real-time neural-network-based radiance-caching technology. It accelerates ray tracing by using a neural network to infer radiance results sooner. This allows for accurate ray tracing results without “brute force” computation. This allows for high levels of image quality without insane computational cost.

With FSR Radiance Caching, AMD wants to make intensive ray-traced lighting effects much less demanding on gaming hardware. This tech is available starting today though GPUOpen, allowing developers to integrate it into their games. The first FSR Radiance Caching-enabled games will become available in 2026.

Below, we can see FSR Radiance Caching in action in Warhammer 40,000: Darktide. Sadly, we do not have framerate data for this scene running with and without FSR Radiance Caching. However, it does showcase FSR RC’s ability to light complex scenes.

Available now (To Developers)

AMD’s FSR Radiance Caching technology is now available to developers via GPUOpen. We expect to see direct game integrations for this technology in 2026.

Uh-oh! It looks like you're using an ad blocker.

OC3D relies on ads to provide free content and sustain our operations. By white listing us on your ad blocker, you help support us and ensure we can continue offering valuable content without any cost to you. We only run our own hand picked ads from Industry brands like MSI, BeQuiet, Sapphire and PC-Specialist - meaning they are all relevent to the content you are reading.

We truly appreciate your understanding and support. Thank you for considering whitelisting OC3D