Nvidia RTX 3080 Founders Edition Review
Shadow of the Tomb Raider
Lara has been a firm fixture in our benchmark suite for as long as we can remember. Shadow might have had a mixed response as it took Miss Croft out of both her and the players comfort zones â particularly if the player hadnât tried Rise of the Tomb Raider, but there is no denying the graphical splendour available from the Foundation engine.
Shadow of the Tomb Raider brings Ray Tracing and DLSS to compatible hardware, and weâre testing in every possible combination. The first graph is all resolutions in ‘plain’ (DLSS Off) mode. The second graph with Ray Tracing on, and the third graph with Ray Tracing and DLSS on and off to demonstrate any performance changes.
NB – Like Metro Exodus, the results in Shadow of the Tomb Raider will benefit from a game patch and a less pre-launch driver. At stock it’s fine, but the overclocked results are a little curious. Like Metro Exodus, Shadow of the Tomb Raider’s DLSS results at 1080p and 1440p are lacklustre, but this is due to this game’s lack of an early, Pre-DLSS 2.0 implementation of Deep Learning Super Sampling.Â