The Division Beta Performance Review

The Division Beta Performance Review

4K Screenshot Graphical Comparison

 

When trying to take repeated screenshots of an online only game one thing is clear, that taking screenshots at different times of the day in-game can make things problematic, thankfully with a fast SSD and quick restarts of the game at higher settings the time difference is minimal in-game, but please note that this can make shadows be placed at different locations in some screenshots, though the majority of the visual difference between screenshots is still very visible.  

When moving up the graphical settings we see Ambient Occlusion and shadow/lighting quality impove greatly moving from Low to medium, with the higher setting offering a lot more detail in the far distance, especially when looking at the city where several new buildings and other details appear.  

 

  The Division Beta Performance Review  The Division Beta Performance Review    The Division Beta Performance Review  The Division Beta Performance Review

 

 Again we can see here that the move from low to medium has a massive impact on shadow quality, with Ambient Occlusion coming into affect. This adds shadows around a lot of objects like the rubbish in the ground and even in the show mounds.

Moving to higher settings we continue to see higher quality details at a distance, with more objects drawing in and more details appearing in the distant vehicles and buildings. 

 

The Division Beta Performance Review  The Division Beta Performance Review  The Division Beta Performance Review  The Division Beta Performance Review  

Uh-oh! It looks like you're using an ad blocker.

OC3D relies on ads to provide free content and sustain our operations. By white listing us on your ad blocker, you help support us and ensure we can continue offering valuable content without any cost to you. We only run our own hand picked ads from Industry brands like MSI, BeQuiet, Sapphire and PC-Specialist - meaning they are all relevent to the content you are reading.

We truly appreciate your understanding and support. Thank you for considering whitelisting OC3D