Crash Bandicoot 4: It’s About Time PC Port Report

Crash Bandicoot 4: It's About Time PC Port Report

Settings & Optimisation Tips – Don’t Go N. Sane

Crash Bandicoot 4 is a game that was designed for consoles first and PCs last. Even looking at the game’s release schedule confirms this. The game released on PS4/Xbox One, then Switch, PS5 and Xbox Series X/S and then arrived on PC. PC is not a priority for Crash Bandicoot 4. 

As described on page 2 of this PC Port Report, we have analysed two missions within Crash Bandicoot 4 to see how the game’s settings impacted the game’s normal missions and the game’s ultra-demanding areas. In the case of our less-demanding level, “Home Cookin'”, we found that the performance of our RX 6800 was practically identical at Medium, High and N.Sane settings, which makes sense given how graphically similar all of these presets look. 
  

Crash Bandicoot 4: It's About Time PC Port Report  

Don’t use N.Sane settings

When playing Crash 4’s most demanding mission, moving the game from its N.Sane setting to high enabled an incredibly large performance. This settings change secured us a solid 60 FPS framerate at 4K on our Radeon RX 6800 across every stage that we tested in Crash Bandicoot 4 and the graphical downgrade that we saw after this change was minimal. 

Crash Bandicoot 4 players should never go above the game’s High preset. The graphics upgrade is not worth it, and the framerate hit in some missions can be crazy large. Great examples of this are Crash 4’s “Off Beat” and “Stage Dive” stages. 

Crash Bandicoot 4: It's About Time PC Port Report  

Uh-oh! It looks like you're using an ad blocker.

OC3D relies on ads to provide free content and sustain our operations. By white listing us on your ad blocker, you help support us and ensure we can continue offering valuable content without any cost to you. We only run our own hand picked ads from Industry brands like MSI, BeQuiet, Sapphire and PC-Specialist - meaning they are all relevent to the content you are reading.

We truly appreciate your understanding and support. Thank you for considering whitelisting OC3D