DLSS 2.0 with Control – Nvidia’s new killer feature
DLSS 2.0 VS image upscaling
When looking at Control, it is worth noting that the game uses a form of Temporal reconstruction, which allows the game to generate some additional detail when running the game at a lower than native resolution. However, this technique needs detail from other frames, which makes this technique extremely useful when the player is standing still.
In this page, we will compare Control’s upscaling techniques with Nvidia’s DLSS technology, just to see how they will compare. If DLSS 2.0 is to be successful, it needs to offer higher levels of image quality than traditional image upscaling techniques.
Below, we can see a 4K image with a 1080p base resolution and a 4K image that uses DLSS with a baseline resolution of 1080p. Using the slider below, you should see that DLSS offers a much sharper image, and generates details that standard upscaling techniques cannot approximate. At 1080p, this is a clear win for DLSS, and when we move to 1440p, we can see that DLSS is able to beat traditional upscaling techniques with ease.
Below, we can see that DLSS 2.0 once again delivers a sharper presentation and more image detail, making this a huge win for DLSS over normal image scaling techniques.
