DLSS 2.0 with Control – Nvidia’s new killer feature

DLSS 2.0 with Control - Nvidia's new killer feature

Conclusion

DLSS is almost purpose-built for games like Control, titles which are designed with industry-leading graphics in mind and maximum settings which are designed with next-generation hardware in mind. 

The primary purpose of DLSS is to boost game performance, enabling higher framerates while maintaining similar levels of image quality. In Control, DLSS has a transformative effect, as even without raytracing, this game is demanding, and adding raytracing into the mix only compounds the issue. These factors make DLSS’ framerate boosting capabilities an ideal pairing for Control, making the game easier to run, and sharper than ever before. 

With Control’s DLSS 2.0 update, Nvidia’s AI image-enhancing technology has finally been able to deliver similar, or higher, levels of image quality visuals than the game’s native 4K presentation. Yes, DLSS can have its downsides, but these downsides are minor at best, outweighed by their potential visual benefits and also come with significant boosts in framerate. 

Since Control launched in 2019, the game’s DLSS support has also been extended to support aspect ratios outside of 16:9 (such as 21:9), as confirmed by KeithPlaysPC on Twitter. This is great news for users of ultrawide displays, and gamers who use other non-standard aspect ratios. Kieth also wrote a piece on Control’s DLSS support on WCCFTech, which is worth reading if you want a second opinion.      

Graphically, DLSS creates much sharper visuals than Control’s native resolution presentation, making the game look a lot more detailed in many scenes. The detail in Jesse’s leather jacket becomes more visible, text on objects becomes readable and the game becomes much sharper when running through the game’s open maps. 

Old downsides of DLSS are not gone. No longer is Jesse’s hair displaying artefacts with DLSS enabled, and no longer is the game misrepresenting fast-moving objects and metal gratings. With DLSS 2.0, dare I say it, it just works, making us excited to see DLSS in future PC games. 

Like MechWarrior 5 Mercenaries, Control can see graphical benefits and increased performance with DLSS 2.0. Now, DLSS lives up to its hype, and it has become a feature that Nvidia can be proud of. DLSS 2.0 is no joke, and now AMD and Intel will need to find out how to tackle this killer Geforce technology. Will DirectML save the day with a cross-platform DLSS alternative, or will we see Radeon AI SuperSampling or some a similar technique in the near future. 

You can join the discussion on Control’s use of DLSS 2.0 on the OC3D Forums

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