Sony PlayStation 6 specifications leak
PlayStation 6 is about more than TFLOPS
Specifications for Sony’s planned PlayStation 6 console have leaked, and they prove once and for all that the TFLOPS war is over. Sony’s next-generation gaming system will be about more than traditional rasterisation performance. By utilising next-generation AI and ray tracing accelerators, Sony aims to deliver a generational leap that is significantly larger than the leap from PS4 to PS5.
Based on information from Moore’s Law is Dead, the raw specifications of Sony’s “Orion” console APU are as follows. Orion is a new AMD-powered APU that is intended for PlayStation 6.
Leaked PlayStation 6 Specifications
- 280 square mm TSMC 3nm die size
- 160W TDP
- 54x RDNA 5 Compute Units (CUs) (Two disabled)
- 8x AMD Zen 6c CPU cores (1 Disabled)
- 2x Cen 6 LP Cores (For OS)
- 160-bit GDDR7 memory bus with 32 Gbps GDDR7 memory
(Leaked PS6 Specifications – via Moore’s Law is Dead)
Based on these specifications, Sony’s PlayStation 6 is expected to feature 640 GB/s of memory bandwidth. This is only 42% faster than Sony’s PlayStation 5 console. While the console features a much faster memory, it has a smaller memory bus, which limits memory performance improvements.
With its 160-bit memory bus, this APU can support a large amount of GDDR7 memory. With 3GB GDDR7 modules, this console can support up to 30GB of memory.
CPU-wise, Sony plans to upgrade to AMD’s Zen 6 CPU architecture. This gives Sony access to four generations of architectural improvements. Today’s PS5 console features eight Zen 2 CPU cores. With PS6, Sony appears to be utilising dedicated Zen 6 LP cores for its OS, reserving its higher-performance cores for gaming.
(Leaked PS6 Specifications – via Moore’s Law is Dead)
What do these leaked PS6 specifications mean?
Based on this leak, Sony’s PS6 console is estimated to be 2.5-3x faster than PlayStation 6 when it comes to GPU rasterisation performance. For ray tracing workloads, a 6 to 12-fold increase in performance has been reported. PlayStation 5 features basic ray tracing hardware, but PlayStation 6 will feature ray tracing capabilities that will significantly accelerate ray tracing performance. This will reduce the performance cost of ray tracing effects, making them more viable in next-generation games.
AI will also play a role in the PlayStation 6’s performance profile. Through “Project Amethyst“, Sony is working with AMD to create AI hardware and AI algorithms for gaming. The fruits of these efforts will be seen with PlayStation 6. Sony is currently working on bringing a “reimplementation” of AMD FSR 4 to PlayStation 5 Pro. PlayStation 6 will benefit from this AI upscaler and new AI innovations. This will help the PlayStation 6 deliver further increases in image quality, contributing to the system’s generational leap in visual fidelity.
You can join the discussion on Sony’s leaked PlayStation 6 specifications on the OC3D Forums.


