Monster Hunter Wilds receives its first 2025 performance patch
Capcom Boosts Monster Hunter Wilds’ PC performance with January Update
Capcom has just released its Ver.1.040.03.01 update for Monster Hunter Wilds, optimising the game’s PC version while also adding new graphical options to the game. This is Capcom’s long-promised January PC performance patch for Monster Hunter: Wilds. Note that another performance patch is due to be released on February 18th to further improve game performance.
Amongst the update’s improvements is an update that addresses FPS drops in the “Base Camp” and “Grand Hub” areas of the game for players with “unclaimed content in the Support Desk”. Players recently uncovered this issue and mistakenly linked it to unpurchased DLC. Capcom has stated that this is not the case.
Other PC-specific improvements include changes that reduce processing loads and improvements to texture streaming.
This patch will include optimization improvements for Steam-specific processes and options to reduce processing load. It will also include a review of presets.
After receiving user reports, our internal testing confirmed that CPU load could increase around the Support Desk at Base Camp or the Grand Hub. This is due to claimed content status check processes to notify the player if there is unclaimed content in the Support Desk, as indicated by an exclamation point (!).
* This issue may cause the FPS to drop only in the Base Camp and Grand Hub.
* The extent of the FPS drop depends on whether you have any unclaimed content. However, the number of DLCs you own does not affect it.
* It may also depend on the performance of your CPU.This is an unintended bug and will be resolved with this update.
To further improve stability and performance across all platforms, additional improvements will be implemented in the Ver. 1.041 update on February 18.
For example, we are currently verifying measures to reduce GPU processing load by adding quality levels (LOD) to the polygon mesh for 3D models. This may help to reduce processing load by swapping to low-resolution models for objects farther away from the camera.
We would like to thank everyone who has reported issues and shared feedback.
We appreciate your continued support for Monster Hunter Wilds.
Users of graphics cards with 8GB of VRAM should see the largest improvements, as Monster Hunter Wild’s January update has reduced overall VRAM usage. Updates to texture streaming should also improve image quality. Additionally, high-resolution texture pack users should also see reduced VRAM usage.
This month’s PC performance patch also adds new graphical settings to Monster Hunter Wilds. This includes a new “CPU” tab in the game’s options menu. Furthermore, there are new graphics settings, which include expanded volumetric fog settings.
Major Additions and Changes
- Reduced shader warming processes performed outside the shader compilation screen to lower CPU load.
- Adjusted texture streaming to improve visual quality while reducing VRAM usage.
- Adjusted the High Resolution Texture Pack to reduce VRAM usage and overall package size.Improved CPU/GPU processing specific to the Steam version.
- Added a CPU tab to the Options menu, allowing players to adjust settings related to CPU load.
- Added new categories to the graphics settings, along with new settings for existing options.
- Adjusted graphic presets and added a confirmation window to automatically update your settings on first launch after updating.
- Expanded the Volumetric Fog setting in the graphics options from two levels to five. The previous “High” setting has been renamed to “Highest,” and “Low” to “High,” with three new lower options—”Medium,” “Low,” and “Lowest”—now available.
- Fixed an issue where a warning dialogue incorrectly indicated that the AMD Radeon driver was outdated when using driver version 26.1.1 or later.
Bug Fixes and Balance Adjustments
- Fixed an issue where system load could increase around the Support Desk at Base Camp or the Grand Hub due to claimed content status checks.
- Adjusted Variable Rate Shading behavior so it is forced off during upscaling to maintain proper effect visuals.
- Fixed other miscellaneous issues.
Next month’s Monster Hunter Wilds update should further boost framerates with new GPU processing improvements. This should include new LOD options for monster meshes, reducing load by rendering far-away models and objects at lower detail levels.
You can join the discussion on Monster Hunter Wilds’ first major 2026 update on the OC3D Forums.
