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Infinity: Battlescape Screenshot Gallery

Infinity: Battlescape Screenshot Gallery

Infinity: Battlescape Screenshot Gallery

Infinity: Battlescape Screenshot Gallery

 

Infinity: Battlescape has been a project which has been toyed with for many years by I-Novae Studios, has finally made it to Kickstarter, with a fully functional game prototype, impressive visuals and the promise of no loading times in the game. 

Right now the game has reached over 50% of it's funding goals and promises space combat on scale never seen before, where hundreds of players will battle it out across a solar system in order to further the ambitions of their faction/ corporation. 

 

       Infinity: Battlescape is a multiplayer space sim involving hundreds of players ( per server, without instancing ) split across three competing corporations of the Starfold Confederacy fighting for control of a procedurally generated, true to scale solar system filled with dozens of planets, moons, asteroid belts, and other celestial phenomenon, all having different environments that can affect the gameplay ( wind, storms, lightning in a gas giant, volcanoes, tornados.. ).

Seamless planetary transitions will bring combat from deep space to the surface of alien worlds. The primary goal will be to destroy your enemies and their infrastructure through orbital bombardment from capital ships and/or an array of smaller spacecraft including bombers, interceptors, and corvettes.

 

 

Today a large collection of screenshots were given to me by a anonymous source, showcasing the games visuals over several different environments both in space and across the surface of planets. These screenshots have been taken from a preview build, meaning that the visual fidelity of these screenshots could potentially improve before release. 

 

      I-Novae Studios is a small independent game studio building cutting edge technology that allows us to create amazing new gameplay experiences. Our team consists of virtual reality and game industry veterans who've worked on games including Gears of War, Gears of War 2, Unreal Tournament 3, Microsoft Flight Simulator 10, and Forza Motorsports 2.

 

Infinity: Battlescape Screenshot Gallery  Infinity: Battlescape Screenshot Gallery  Infinity: Battlescape Screenshot Gallery  Infinity: Battlescape Screenshot Gallery  

 

In this game battle is a bigger focus than other popular space simulators like Elite Dangerous, which is something that will certainly please those who prefer combat over space trading Euro Stuck simulator style.

While there is an offline sandbox mode the online mode is the primary focus, with the single player sandbox mode being primarily dedicated to testing different ship and weapon types. 

 

  • - Engage 100's of players in epic space battles involving everything from small, nimble interceptors up to immense, powerful capital ships
  • - Seamless interplanetary warfare across a procedurally generated, true to scale solar system
  • - No loading screens! (except when the game first starts)
  • - Jaw dropping visuals allow you to experience alien worlds in a way you previously could only dream of
  • - Newtonian physics with different flight models for atmosphere and space
  • - Offline sandbox mode for exploring and trying out different ship/weapon combinations
  • - Windows PC
  • - Community oriented focus with support for modding

 

Infinity: Battlescape Screenshot Gallery  Infinity: Battlescape Screenshot Gallery  Infinity: Battlescape Screenshot Gallery  Infinity: Battlescape Screenshot Gallery  

 

Small ships with first-person, twitch based Newtonian controls will provide players with high speed dogfights inspired by those seen in sci-fi film and television. We've implemented a flight model that makes each planet a unique experience based on drag, thrust to weight ratio, atmospheric density, and turbulence.

  • Interceptors - Your standard fast, sleek, highly manoeuvrable killing machine. They are primarily designed for destroying enemy light spacecraft.
  • Fighters - Similar to interceptors, fighters are relatively fast and manoeuvrable however they also provide a limited ability to attack infrastructure. This ship will only be available if we reach our $500k stretch goal.
  • Bombers - Larger and less manoeuvrable than fighters with limited defensive capability. A handful of bombers can cause serious damage to enemy capital ships and infrastructure.
  • Corvettes - The tanks of space combat. Corvettes come armed with independently targeting turrets allowing a 360 degree arc of fire. While they don't pack the long-range punch of a bomber, a group of them can easily take out weaker capital ships.

 

Infinity: Battlescape Screenshot Gallery  Infinity: Battlescape Screenshot Gallery  Infinity: Battlescape Screenshot Gallery  Infinity: Battlescape Screenshot Gallery  

 

Capital ships are the backbone of a fleet and will be controlled in the 3rd person, providing a unique perspective of the unfolding battle. Individual weapons can independently target or be focused on a single enemy depending on field of view. There are three types of capital ship within Battlescape, each filling a specialized role:

  • Destroyers - The smallest and most maneuverable of the capital ships - destroyers are densely fitted with light weaponry to protect their larger brethren from swarms of fighters and bombers.
  • Cruisers - Heavy weapons platforms capable of reducing enemy infrastructure and capital ships to rubble within minutes. Despite their awesome power they are particularly vulnerable against bombers fitted with long range weaponry.
  • Carriers - Mobile spawn points capable of launching, refueling, and refitting small to medium spacecraft. A carrier has a finite number of spawnable ships however its squadrons can be replenished at a space station or base. With a limited number of light defensive weapons a carrier is particularly vulnerable once its squadrons have been destroyed.

 

Infinity: Battlescape Screenshot Gallery  Infinity: Battlescape Screenshot Gallery  Infinity: Battlescape Screenshot Gallery  Infinity: Battlescape Screenshot Gallery  

 

Visually speaking Infinity: Battlespace is a highly impressive feat, especially if their is no loading times like the developers say. Right now this project is currently on Kickstarter, so it does still require funding in order to be made. 

Right now the games I-Novae Engine supports the Oculus Rift VR headset and the game will be release on the Steam Platform if fully funded, so gamers will have that to look forward to if/when this game is eventually released. The game is scheduled to release on September 2015, but that will depend on whether or not the Kickstarter campaign is successful. 

As always with kickstarter projects I will tell you only to fund the game if you really want to see this game get created, but as always with Kickstarter will always the chance the project will not result in the exact game that you want or that the project will fall though at some point. 

 

You can join the discussion on Infinity: Battlescape on the OC3D Forums

 

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Most Recent Comments

30-10-2015, 14:34:37

TalllPaul
Sounds promising.Quote

31-10-2015, 06:06:33

Tripp
that does look pretty cool, can't wait until we have stuff like this in eliteQuote

31-10-2015, 06:56:35

Oseth
Read this article and ended up backing the project. Really hope it develops well.Quote

02-11-2015, 03:36:59

bikkebakke
Quote:
Originally Posted by Tripp View Post
that does look pretty cool, can't wait until we have stuff like this in elite
Elite won't really do the same thing, sure they have planetary landings soon but it's still all instances that splits everything up, as well as the... what is it, 32 player per instance cap? In Infinity Battlescape you won't have any separate instances or stuff like that at all (though there will be different servers, but if you got 100 players on a server, then those 100 will all be present at all times, not split up in instances). The game is limited to being in one solar system as well.Quote

02-11-2015, 11:34:52

SuB
Quote:
Originally Posted by bikkebakke View Post
Elite won't really do the same thing, sure they have planetary landings soon but it's still all instances that splits everything up, as well as the... what is it, 32 player per instance cap? In Infinity Battlescape you won't have any separate instances or stuff like that at all (though there will be different servers, but if you got 100 players on a server, then those 100 will all be present at all times, not split up in instances). The game is limited to being in one solar system as well.
So, one 400 billionth of what Elite does, gotcha :PQuote
Reply
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