Assassin’s Creed Mirage’s update 1.05 finally adds a Chromatic Aberration toggle to the game

Finally! Ubisoft has added a Chromatic Aberration toggle to Assassin’s Creed Mirage

Chromatic aberration is a graphical effect that a lot of gamers hate. The effect mimics camera artifacts that can often be seen in TV shows, movies, and photographs. It can be argued that chromatic aberration can make games like Assassin’s Creed Mirage more filmic. That said, it is an artifact that videographers and photographers often seek to minimise.

At launch, Assassin’s Creed Mirage had chromatic aberration enabled by default, and gamers had no option to disable it. The effect was so strong in the game that several modders had created ways to disable the option on PC. Thankfully, update 1.05 has added a toggle that allows gamers to disable the effect on PC and consoles. Mods are also available that can enable DLSS Frame Generation in Assassin’s Creed: Mirage.

For many gamers, chromatic aberration is an unwanted effect due to how it blurs edges and crushes the detail of many games. It can also be argued that game developers are wrong to add the effect to their games. Do games need to look like they are filmed using a real-world camera?

Update 1.05 also addresses a wide range of bugs, including fixes for quests, NPC and player animation issues, fixes for PC players with altered FOV options. These fixes and more are detailed in Ubisoft’s patch notes.

If you want higher framerates in Assassin’s Creed Mirage, you can read our PC performance review for the game.

You can join the discussion on Assassin’s Creed Mirage’s update 1.05 on the OC3D Forums.

Assassin’s Creed Mirage Title Update 1.0.5 Release Notes



  • Added an option to enable/disable Chromatic Aberration.
  • Whilst wearing the Fire Demon outfit, players would not receive the correct number of shards after assassinating any ISU Hunter.
  • Basim now has an equal chance to play any of his take down animations during front executions.
  • Fixed issues with store rewards.
  • Fire Eater enemies hitbox is now properly considering one shot kills with the throwing knife when breaking the oil jar on their back.



  • “Speak with Ali” – Ali is no longer stuck.
  • “Follow the Fiery Trail” – Removed blockers from investigation objective.
  • “Nehal’s Calling” – Player can now access the final clue.


  • Numerous visual improvements on environment, VFX and weapons.
  • Fixed multiple NPC navigation, animation, and interaction issues.
  • Fixed clothes corruption on NPCs.
  • Various animation fixes, including unnatural leg movements for Basim.
  • Fixed a FOV pop after a cinematic when FOV settings have been modified by the player.
  • Fixed NPC rendering from short distance.
  • Store page display improved.
  • Reward notifications appear properly when opening medium chests.
  • Key icon & quest objective now remains above the head of NPCs in Eagle Vision.
  • Highlight on NPCs lasts for a shorter amount of time in Eagle Vision.
  • Cinematics should now run properly after credits.


  • Option added to enable/disable background music during call to prayer.
  • Fixed animal sound effects.


  • Improved OWO Haptic Suit support.
  • Fixed number of active monitors for laptop players.



  • Multiple stability improvements.


  • Fixed time tracking for hours played on PS5.
  • Offline achievements now transmit to 1st party.
  • Fixed issue with Japanese PS5 button mapping.
  • The refresh rate option in the settings now displays the correct value.
  • Master Assassin Upgrade #1 and Master Assassin Upgrade #2 are now displayed in the in-game Store.
  • Update to game credits.
  • When loading into the game, the main menu music will no longer infinitely loop and will transition smoothly.
Mark Campbell

Mark Campbell

A Northern Irish father, husband, and techie that works to turn tea and coffee into articles when he isn’t painting his extensive minis collection or using things to make other things.

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