Intel Arc B580 GPU Review
Conclusion
Conclusion
The introduction of ray-tracing really changed the performance game for graphics cards. Manufacturers – Nvidia and AMD – have always had a variety of models which fit the various resolution and price segments. Generally affordable cards ran 1080, mid-range was 1440 and the beasts exist for 4K. Once you add ray-tracing into the mix though everything gets bumped along. 1080P is one thing, ray-traced 1080P is a different ballgame entirely.
When the Intel Arc B580 landed in the office, boasting a target of 1440 gaming for $250 we were slightly sceptical. When the Intel blurb also said that ray-tracing wouldn’t be a problem we definitely became both doubtful but hugely excited to test it. After all, Intel aren’t famous for making false claims. They’re not Tesla. As you could see from our testing today, those claims are spot on.
Yes, there are a few titles that the Arc B580 is merely good at. The early days of any hardware will come with some things to sort out, and the Intel Arc is no exception. However, unlike the earlier A series of Arc GPUs, when things aren’t going amazingly they are still going okay. However, more importantly if you are in a title that is well optimised and on the Arcs “nice” list then the performance is mind-bending. Cyberpunk 2077 at 1440P Ultra detail with ray-tracing at over 60FPS for $250. If that’s not exciting and enticing for you then check your pulse.
With unparalleled performance across a wide range of titles for the money, the Intel Arc B580 is guaranteed to have the big two looking over their shoulders, and wins our OC3D Gamers Choice and Value For Money awards. Breathtaking.
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