Borderlands 3 PC Performance Review and Optimisation Guide
PC System Requirements
Borderlands 3 promises to run well on most modern gaming PCs, even those that pre-date the current generation of consoles. AMD’s HD 7970 and Nvidia’s GTX 680 released in late 2011 and early 2012 respectively, showcasing that Borderlands 3 is designed to run well on old hardware, albeit at low in-game settings. That said, this game is also designed to scale to much higher-end hardware.Â
We will see how this game performs later in our analysis.  Â
Minimum | Recommended |
OS:Â Windows 7/10 (latest service pack) | OS:Â Windows 7/10 (latest service pack) |
Processor:Â AMD FX-8350 (Intel i5-3570) | Processor:Â AMD Ryzen 5 2600 (Intel i7-4770) |
RAM:Â 6GB | RAM:Â 16GBÂ |
Graphics Card:Â AMD Radeon HD 7970 (NVIDIA GeForce GTX 680 2GB) | Graphics Card:Â AMD Radeon RX 590 (NVIDIA GeForce GTX 1060 6GB) |
HDD:Â 75 GB | HDD:Â 75 GB |
Graphics OptionsÂ
Borderlands 3 features a large number of graphics options on PC, though we are disappointed that the game is missing one of Unreal Engine 4’s killer new features. Support for Variable Resolutions Scaling. This feature allows the game to vary its internal resolution to meet specific framerate targets and was used to great effect in Gears 5 but remains missing on Borderlands 3. Such a feature would be very useful in this game.Â
Even so, Borderlands 3 features more than enough options to allow PC gamers to scale this game to run on both low-end and cutting-edge PC hardware configurations. On page 7 of this review, we will detail which graphical options will have the largest impact on game performance.Â
 | Very Low | Low | Medium | High | Ultra | Badass |
Anti Aliasing | None | FXAA | FXAA | Temporal | Temporal | Temporal |
FidelityFX Sharpening | Off | Off | Off | On | On | On |
Camera Motion Blur | Off | Off | Off | Off | On | On |
Object Motion Blur | Off | Off | Off | Off | On | On |
Texture Streaming | Low | Medium | High | Ultra | Ultra | Ultra |
Anisotropic Filtering | Trilinear | 2x | 4x | 8x | 16x | 16x |
Material Complexity | Low | Medium | High | High | Ultra | Ultra |
Shadows | Low | Medium | Medium | High | Ultra | Ultra |
Draw Distance | Low | Low | Medium | High | Ultra | Ultra |
Environment Detail | Low | Low | Medium | High | Ultra | Ultra |
Terrain Detail | Low | Medium | Medium | High | Ultra | Ultra |
Foliage | Low | Low | Medium | High | Ultra | Ultra |
Character Detail | Low | Low | Medium | High | Ultra | Ultra |
Ambient Occlusion | Off | Low | Medium | High | Ultra | Ultra |
Volumetric Fog | Off | Off | Medium | High | High | Ultra |
Screen Space Reflections | Off | Off | Medium | High | High | Ultra |
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