Far Cry 6 PC Performance Review and Optimisation Guide

Far Cry 6 PC Performance Review and Optimisation Guide

Is Far Cry 6 CPU-limited? 

Far Cry 6 shares the DNA of its predecessors, utilising the same DUNIA engine as before to create a next-generation Far Cry experience for PC, PlayStation 5 and Xbox Series X/S. Sadly, that means that Far Cry 6 shares some of the shortcomings of its predecessor. 

Far Cry 6 is very CPU-limited on our test system, especially when new features like Ray Traced Shadows and Reflections are enabled. Like Far Cry 5, Far Cry 6 loves CPUs that can deliver high levels of single-threaded CPU performance. That said, memory latency and CPU cache performance also have a role to play. 

Like Far Cry 5, we expect Far Cry 6’s PC version to see significant performance benefits when played on PCs with tight memory timings, high memory speeds and large amounts of L3 Cache. Here, we expect AMD’s Ryzen 5000 series CPUs to outperform our Ryzen 9 3950X, and more considerable gains could be possible with AMD’s upcoming V-Cache enhanced Zen 3 processors. 

It is a shame that Far Cry 6 isn’t less CPU-limited than its predecessor, but at least 60 FPS is pretty easy to achieve. 
  

Far Cry 6 PC Performance Review and Optimisation Guide  
Ray Tracing On

As we said above, adding Ray Tracing into the mix makes Far Cry 6 even more CPU-limited. Thankfully, 60 FPS framerates remained possible, but it looks like ultra-high framerate Far Cry 6 experiences will be limited to those with powerful processors and fast memory configurations. 

Below, we can see performance scaling upwards until we have eight active cores and sixteen threads. After that, the game appears to be fully CPU-limited. 

Far Cry 6 PC Performance Review and Optimisation Guide