Project Cars 2 PC Performance Review
Graphical Options and Settings
Project Cars 2 contains a highly detailed graphical options menu, giving users the ability to easily cater the game to their own hardware/system or to their own performance requirements.
In Project Cars 2 aliasing is very noticeable, especially when viewing certain track markings or straight lines on vehicles. This means that MSAA will be a must for those who require the cleanest edges, though at the same time your choice in AA will be a huge factor when it comes to game performance.
Project Cars 2 does not feature any graphical presets, which means that users will have to configure the game’s performance/graphical settings manually. Please note that we have not conducted any game testing using the game’s supersampling mode.
Below is a list of the graphical settings that we have used to create our graphical comparison screenshots and benchmarks.
| Low | Medium | High | Ultra (SMAA) | Ultra (MSAA) | |
| Texture Resolution | Low | Medium | High | High | High |
| Texture Filtering | Trilinear | 4x | 8x | 16x | 16x |
| MSAA | Off | Off | Off | Off | MSAA High |
| Post (AA) | Off | FXAA (Low) | FXAA (High) | SMAA (High) | Off |
| Reflections | Low | Medium | High | Ultra | Ultra |
| Environment Map | Low | Medium | High | Ultra | Ultra |
| Car Detail | Low | Medium | High | Ultra | Ultra |
| Track Detail | Low | Medium | High | Ultra | Ultra |
| Pit Crew Detail | Off | Off | Player Only | All | All |
| Shadow Detail | Off | Medium | High | Ultra | Ultra |
| Enhanced Mirror | Off | Off | Yes | Yes | Yes |
| Motion Blur | Off | Medium | High | High | High |
| Render Frames Ahead | 1 | 1 | 1 | 1 | 1 |
| Detailed Grass | Off | Medium | High | High | High |
| Particle Level | Off | Medium | High | High | High |
| Particle Density | Low | Medium | High | Ultra | Ultra |
Below is a secondary options menu for the game, which offers several additional options that will affect the appearance of the game, some of which will have a small performance impact. We have opted to keep this menu in its default configuration, as changing anything will add a lot of unnecessary complexity to our testing.


