Resident Evil Requiem – PC Tech Review
Conclusion
Resident Evil Requiem looks and plays great on PC
Honestly, Resident Evil Requiem is in the running for being one of the best PC versions of a game to launch in 2026. Yes, it’s early in the year to be saying that, but it’s true. This isn’t a full performance analysis. That said, we were able to achieve solid performance from all the GPUs we tested with minimal effort. Yes, this game’s ray tracing and path tracing settings are tough on hardware, but the game looks great and runs well without them. These settings are for gamers with GPU performance to spare.
With an RTX 5070 at 4K Max settings with ray tracing disabled, Requiem averaged 60 FPS in one of the game’s most demanding areas. Add on DLSS, and the game will far exceed 60 FPS in all areas at 4K at these settings, creating performance headroom for ray-traced effects. This game looks great and runs well on modern hardware, and gamers with excess GPU resources can invest in ray tracing, or path tracing, to take this game’s visuals to the next level.
With ray tracing, gamers benefit from more accurate lighting and reflections. With path tracing, these enhancements are taken to the next level. This is especially true in scenes with a large number of light sources and neon signs. While it is a shame that path tracing does not work on non-Nvidia RTX GPUs, it makes sense why this limitation is in place. This mode only functions thanks to Nvidia technology, with the game forcing DLSS on when enabled. It’s a nice add-on for gamers with high-end GPUs, but the game looks great without it.
The only complaint that I have about Requiem is its lack of Intel XeSS support. Today, this game has Nvidia DLSS, AMD FSR, and TAA. Intel users are stuck with AMD FSR 3, which isn’t ideal. Otherwise, this game appears near flawless to us on a technical level. It has a strong graphical options menu, performs well, and runs well. There’s nothing major to complain about. Capcom, if you are listening, patch this game to add XeSS support.
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