Total War: Three Kingdoms PC Performance Review
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Graphical Settings Comparison – Real-time Battles – Part 2Â Â
When zoomed further out, the graphical differences between Low and Medium become more pronounced, with unit sizes giving battle scenes some much-needed scale, increasing the impact of unit clashes and cavalry charges.Â
The move from Trilinear texture filtering to anisotropic filtering also has a huge impact on terrain detail, allowing the game to take better advantage of the game’s high-resolution textures. Given the low-performance impact of Anisotropic filtering on modern graphics hardware, most PC gamers should set texture filtering to 16x anisotropic and leave it there.Â
(Low VS Medium)
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At high the changes in unit sizes have a huge impact on the game, making each infantry charge more weight while making each clash all the more violent. The increase in texture filtering quality will grant textures a sharper appearance in distant areas of the game’s terrain, while higher levels of shadow quality are apparent throughout the scene. Â
(Medium VS High)
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Again we see huge performance drops when moving to Total War: Three Kingdoms’ Ultra settings, offering a notable boost in graphical quality while also packing a huge drop in game performance. For most players, higher framerates will be preferable, making the game’s High preset the go-to preset for most PC gamers.Â
(High VS Ultra)
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